1. Overall interface introduction:
Project window : List all resources
Console window : log output
Hierarchy window : After selecting a Scene scene in the Project window, all game objects that make up this scene will be displayed in this window
Inspector window: Select any resource in the Hierarchy window or Project window, and the Inspector window displays all properties related to this resource.
Scene window : After selecting a scene, the content in the scene will be displayed in this window.
Game Window: This window displays what the user can see. (The professional term is what the camera captures)
2. Toolbar introduction
Play button : on the left, allows the selected scene to run directly in the editor
Pause button : in the middle, pause the game running in the Game window.
Step button : Right, to step through the paused scene frame by frame. Very important when debugging
3. Manipulating game objects in the Scene view
The following describes from left to right (changing game objects)
1. Little hands can pan Shortcut keys: ctrl + alt
2. Select to move left and right, shortcut key: W
3. Select to move around, shortcut key E
4. Select zoom in and zoom out, shortcut key R
Other shortcuts (not to change the game object, but how to observe it):
1. Select the GameObject on the left, click F to locate it in the Scene
2. Surround shortcut key: alt + left mouse button
3. Zoom in and zoom out Shortcut keys: alt + right mouse button (the mouse wheel can directly zoom in and out)
4. In a 3D project, you can long press the right mouse button and use the following buttons to move the viewing angle.
Left and right: use A and D
Forward and backward: use W and S
Down and up: use Q and E
4. Layout selection
For the specific layout style, you can choose to see it yourself, which is to rearrange the window position at the beginning of the article.
Column address: https://blog.csdn.net/daweibalang717/category_12074867.html