The way unity stores information, saves and reads backpacks, game progress, and connects to the MySQL database

way of storing information

In order to store information in Unity, there are several options available. The most common way is PlayerPrefs、Serialization和Database.

PlayerPrefs are an easy way to store small amounts of data such as player preferences or game settings. It's easy to use and doesn't require any external libraries. However, it is not recommended for storing large amounts of data or sensitive information.

Serialization is another way to store data in Unity. It allows you to save and load complex data structures such as classes and arrays. Unity provides several serialization options such as BinaryFormatter, XML and JSON. However, serialization can be slow and may not be suitable for real-time applications.

Database is a more advanced way of storing data in Unity. It allows you to store large amounts of data and provides advanced query capabilities. Unity supports several database options such as SQLite, MySQL, and PostgreSQL. However, using a database requires additional setup that may not be necessary for simple applications.

For saving and loading game progress, either PlayerPrefs or Serialization are suitable options. PlayerPrefs are easier to use and are suitable for small amounts of data, such as player progress. Serialization is more suitable for larger amounts of data or more complex data structures.

Here is an example of saving and loading game progress using PlayerPrefs:

// 保存游戏进度
PlayerPrefs.SetInt(

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Origin blog.csdn.net/qq_36303853/article/details/130069593