Unity asset cleaning plugin Asset Hunter PRO

This article is an article for translating its documentation and helping you use it. If you need a plug-in, please join the group: 891555732 Please
note: Plug-ins are for research only, not for commercial use

is a unified tool that assists and automates the cleanup of your projects. It analyzes the project, saves a buildinfo file, and uses it to identify unused assets in the project.

1. Create a buildinfo file

When you first open Asset Hunter (Ctrl H or Window->Heureka->Asset Hunter PRO->Asset Hunter), you will see a message telling you to load a "buildinfo" file. If this is your first time opening Asset Hunter, you first have to create a build. Asset Hunter will automatically materialize the build being created and will create a "buildinfo" file that you can open as soon as the build process is complete.
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2. Load the building file

Click the "Load" button in the Asset Hunter PRO window and select the "buildinfo" file you just created. By default, a "buildinfo" file is created in a folder called "SerializedBuildInfo" next to your "Assets" folder.

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Origin blog.csdn.net/dengshunhao/article/details/103962575