[UE4]SplineMesh application--mouse track dynamically generates Mesh

1. Create a new Actor in the blueprint

Add components as follows: Spline, SplineMesh, Scene

Add function -- "CreateMesh (too big, divided into two pictures), variable MeshArr (array)

2. Setting parameters

SplineMesh

 Blueprint Node: Add Spline Mesh Component

3. Add the function GetClickedPos to the level blueprint (or Pawn)

 Event list addition function

4. Effect 

Note: The particle system part is skipped, simple GPU particles, added collision effect

 

 

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Origin blog.csdn.net/qq_36251561/article/details/124012900