Take a two-dimensional laser SLAM from scratch --- Summary

The first article was written on November 20, 2020, and today is November 22, 2021.

It took exactly one year to finish writing this series of articles and codes.

Originally, it would not take so long. At the end of April this year, I took a class on cartographer code. Since the code of cartographer is too much and too complicated, I can only put down the open source project of this series of articles. This has caused the series of articles to be delayed. until now.

As of November 22, 21, there are a total of 25 articles in the 2D laser SLAM series from scratch, 116 stars on github, and 2,286 fans on the public account. Not too many achievements.

In the process of writing articles, I have grown a lot, and I have also communicated with many colleagues, and I have benefited a lot.

Thank you for your attention this year. This is the end of the series of articles and codes for building two-dimensional laser SLAM from scratch.

What I want to write in the field of 2D laser SLAM, and what I want to experiment are basically written. It covers the front-end, map building, and most of the back-end knowledge of 2D laser SLAM. Of course, there are many knowledge points that have not been mentioned.

The next series should be about building visual SLAM from scratch , so stay tuned.

Thanks again for your attention!

Ended on 2021-11-22

Li Xiang

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Origin blog.csdn.net/tiancailx/article/details/121472869