Looking at the webGL documentation in unity, the reflection feature of C# will not be supported on this platform. I tried it, but I can’t say that it is not supported at all. At least you read an existing class, and then use reflection to identify which ones are in this class. Variables and methods, this level is still supported.
Reflection in UnityWebGL_______C#
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Origin blog.csdn.net/qq_37760273/article/details/106852034
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