Reprint address: http://www.cnblogs.com/dipwater/archive/2012/11/07/dipwater_delegate.html
Similar reference to:
http://www.cnblogs.com/cssmystyle/archive/2012/03/15/2397524.html
1. Define the delegate corresponding to the callback function
1 [UnmanagedFunctionPointerAttribute(CallingConvention.StdCall, CharSet = CharSet.Ansi)] 2 public delegate void RealCallback(int hRealHandle, int dwDataType, IntPtr buffer, uint dwSize, IntPtr lpVoid);
2. The parameter is defined as Delegate
1 [DllImport(DvxSdkPath, EntryPoint = "DVR_StartRealPlay", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)] 2 public static extern int StartRealPlay(int hUserHandle, Delegate callback);
3. Create an instance of the delegate
1 private RealCallback realCallBack = null ;
4. Define the function corresponding to the delegate
1 private void RealCallbackFun(int hRealHandle, int dwDataType, IntPtr lpReal, uint dwSize, IntPtr lpVoid) 2 { 3 4 }
5. Assign a value to a delegate
1 realCallBack = RealCallbackFun;
6. Use delegation
1 StartRealPlay(handle, realCallBack);