For how to draw graffiti on Canvas, please see the previous chapter
This section is based on the modifications made in the previous section, with the same layout and stylesheet.
<view class="box_box6" bindtap="recoverCanvas">
<image src='/images/recover.png'></image>
</view>
.canvas_tools .box_box6 {
height: 100rpx;
width: 100rpx;
border-radius: 50rpx;
margin-top: 25rpx;
margin-left: 25rpx;
background-color: #afa99c;
}
.canvas_tools .box_box6 image{
height: 60rpx;
width: 60rpx;
margin-top: 20rpx;
margin-left: 20rpx;
}
// pages/draw.js
Page({
/**
* 页面的初始数据
*/
data: {
isClear: false,
penColor: 'red',
lineWidth: 5,
curContexts: [],
pathCount: 0,
contextCount: 0,
},
/**
* 触摸开始
*/
touchStart: function (e) {
//得到触摸点的坐标
this.startX = e.changedTouches[0].x
this.startY = e.changedTouches[0].y
this.context = wx.createCanvasContext("myCanvas", this)
var arr = new Array();
this.data.curContexts[this.data.pathCount] = arr;
this.setData({
curContexts: this.data.curContexts,
contextCount: 0,
})
if (this.data.isClear) { //判断是否启用的橡皮擦功能 ture表示清除 false表示画画
this.context.setStrokeStyle('#ffffff') //设置线条样式 此处设置为画布的背景颜色 橡皮擦原理就是:利用擦过的地方被填充为画布的背景颜色一致 从而达到橡皮擦的效果
this.context.setLineCap('round') //设置线条端点的样式
this.context.setLineJoin('round') //设置两线相交处的样式
this.context.setLineWidth(20) //设置线条宽度
this.context.save(); //保存当前坐标轴的缩放、旋转、平移信息
this.context.beginPath() //开始一个路径
this.context.arc(this.startX, this.startY, 5, 0, 2 * Math.PI, true); //添加一个弧形路径到当前路径,顺时针绘制 这里总共画了360度 也就是一个圆形
this.context.fill(); //对当前路径进行填充
this.context.restore(); //恢复之前保存过的坐标轴的缩放、旋转、平移信息
} else {
// 设置画笔颜色
this.context.setStrokeStyle(this.data.penColor);
// 设置线条宽度
this.context.setLineWidth(this.data.lineWidth);
this.context.setLineCap('round') // 让线条圆润
this.context.beginPath()
}
},
/**
* 手指触摸后移动
*/
touchMove: function (e) {
var startX1 = e.changedTouches[0].x
var startY1 = e.changedTouches[0].y
if (this.data.isClear) { //判断是否启用的橡皮擦功能 ture表示清除 false表示画画
this.context.save(); //保存当前坐标轴的缩放、旋转、平移信息
this.context.moveTo(this.startX, this.startY); //把路径移动到画布中的指定点,但不创建线条
this.context.lineTo(startX1, startY1); //添加一个新点,然后在画布中创建从该点到最后指定点的线条
this.context.stroke(); //对当前路径进行描边
this.context.restore(); //恢复之前保存过的坐标轴的缩放、旋转、平移信息
this.startX = startX1;
this.startY = startY1;
} else {
this.context.moveTo(this.startX, this.startY)
this.context.lineTo(startX1, startY1)
this.context.stroke()
this.startX = startX1;
this.startY = startY1;
}
//只是一个记录方法调用的容器,用于生成记录绘制行为的actions数组。context跟<canvas/>不存在对应关系,一个context生成画布的绘制动作数组可以应用于多个<canvas/>
var actions = this.context.getActions();
this.data.curContexts[this.data.pathCount][this.data.contextCount] = actions;
this.setData ({
curContexts: this.data.curContexts
})
wx.drawCanvas({
canvasId: 'myCanvas',
reserve: true,
actions: actions // 获取绘图动作数组
});
this.data.contextCount++;
},
/**
* 触摸结束
*/
touchEnd: function (e) {
this.touchMove(e);
this.setData({
pathCount: (this.data.pathCount + 1),
contextCount: 0
});
},
/**
* 画笔选择
*/
penSelect: function (options) {
var lineWidth = options.target.dataset.param;
console.log("lineWidth:" + lineWidth);
this.setData ({
isClear: false,
lineWidth: lineWidth,
});
},
/**
* 颜色选择
*/
colorSelect: function (options) {
var penColor = options.target.dataset.param;
console.log("penColor:" + penColor);
this.setData({
isClear: false,
penColor: penColor,
});
},
/**
* 清除涂鸦信息
*/
clearCanvas: function (options) {
console.log("clearCanvas");
this.setData({
isClear: true
});
},
/**
* 回退一步
*/
recoverCanvas: function (options) {
this.context.clearRect(0,0,750, 1280);
this.context.draw();
if (this.data.pathCount > 0) {
for (var i = 0; i < this.data.pathCount - 1; i++) {
for (var j = 0; j < this.data.curContexts[i].length; j++) {
wx.drawCanvas({
canvasId: 'myCanvas',
reserve: true,
actions: this.data.curContexts[i][j] // 获取绘图动作数组
});
}
}
var pathCount = this.data.pathCount - 1;
this.data.curContexts[pathCount] = null;
this.setData({
pathCount: pathCount,
contextCount: 0,
});
}
}
})
Fallback is actually a redrawing method, and its performance is not very good. If you have a better way, please share it.