render pipeline

Rendering pipeline:

vertex processing (vertex geometry changes, from object coordinates to projected coordinates)
face processing (primitive assembly, face culling)
rasterization (face to pixel)
pixel processing (texture coordinates, sampling mode, addressing mode) The

picture

computer has An important component is the "graphics card". If you play games, you must be equipped with a good graphics card,
because most of the calculations in the 3D game drawing process are done by the graphics card, but in fact, the workload of the CPU is relatively high. It is relatively low,
so what does the graphics card do? It accepts a 3D model passed to it by the CPU, then the graphics card will go through a fixed processing process, and
will eventually return a 2D graphics to the CPU, which is processed by the intermediate graphics card. process, we call it the "render pipeline process"

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