special effects
◆Weather system
• Make particle systems of different orders of magnitude
◆Foot Effect
• Turn on and off the footstep effect, which can be controlled separately for the player and other players
◆Drop special effects
• Simplified versions of complex special effects can be made.
All the above three special effects can be completed through the simple configuration table function.
◆Skill special effects
• Call different prefabs in different picture quality through the configuration table
◆Standards of skill effects
• Control the performance overhead of special effects in the production stage
• Tool-assisted generation of *_Low.Prefab
• Strictly control the performance overhead of *_Low.Prefab