The primary prototype design process of Mr. Xiong's prototype

I believe that everyone has their own way of working, but not everyone's way of working is scientific and effective. Mr. Xiong has been in the job for a while, and he has also learned some books in a superficial manner. He has summed up a daily work process, hoping to be helpful to the novice who have no clue at work.

1. Pen and Paper Sketches - A Burst of Inspiration

This step can be said to be the most basic step of this prototype design. What we need to do is to let our inspiration continue to emerge like a fountain. Because of this, the tools we use are whiteboards and markers, or even the simplest pen and paper. Other things, to some extent, will become a burden to the outburst of ideas. At this stage, focus time on brainstorming, leaving all ideas related to the topic on paper on the whiteboard.

2. Screening and assembly - reasonable choice

The second step is to filter and splicing the ideas on the whiteboard according to the feasibility. The tools we need at this stage are. . . A group of lovely and fussy colleagues. In fact, the most hated thing about product Wang is that one idea is unreliable. So, after we recorded the ideas on the whiteboard, we discussed them together to see which ideas were the real highlights, and which ones gave you the urge to slap you. Finally, by splicing the real highlights together, checking for deficiencies and filling up omissions, a preliminary design scheme can be combined and completed.

3. Design Prototypes - OCD-like circular perfection

This step is the key to whether a good idea can be brought into reality. Here, we will use prototyping tools such as Axure and Balsamiq. For this type of tool software, Mr. Xiong's idea is to find a simple and easy-to-use one. Because at this stage, it is necessary to revise and improve it repeatedly. If the selected tool is too complicated, so that it is led by the nose, then it is really worth the loss. Moreover, now is the information age, the launch and iteration of products are so fast, once you are in a passive position due to the careless choice of tools, it will not only waste personal time, but also the promotion of the entire project. threatening. Therefore, I prefer lightweight tools such as Mockplus, Proto.io, and UXPIN. At the same time, Mr. Xiong also wants to suggest that when choosing tools, it is best to use relatively stable desktop client tools, such as Mockplus in the above three tool dramas. In this way, problems such as browser crashes or network instability can be avoided, thereby effectively saving time and cost. Another reason for choosing this tool is that there are various preview methods, which can meet the needs of different objects and save a lot of time for explanation.

After completing the design of the prototype for the first time, demonstrate it to colleagues who need to take over for a quick discussion, then modify the prototype and then demonstrate it. Open such a cycle mode, and strive to make a design that is acceptable to all parties in the fewest cycles.

Mockplus:

UXPIN:

The third step cycle diagram:

In fact, as far as the workflow is concerned, each company, each team, and each designer are different. There is no so-called unified standard, and more measures are taken according to local conditions. The above is just a simple workflow summarized by Mr. Xiong based on his own practical experience and books he usually learns. The main purpose is to attract others. If there is a more reliable method, I hope you will give me some advice. Xiaobai should also come to communicate and communicate together, and everyone can make progress together!

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