`
using System.IO;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public static OpenFileName A_OpenFileName()
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = ".txt Files(*.txt)\0 *.txt";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = Directory.GetCurrentDirectory(); //默认路径 (当前工程路径)
ofn.title = "选择航线数据";
ofn.defExt = "txt";
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
return ofn;
}
//调用系统打开文件窗口
public class DllTest
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
}
`
Instructions
`
private void TextCsv()
{
var ofn = A_OpenFileName();
if (DllTest.GetOpenFileName(ofn))
{
if (!File.Exists(ofn.file))
{
return;
}
lineArray = File.ReadAllLines(ofn.file); //读取选取的文件的所有行
int a = lineArray.Length;
for (int j = 0; j < lineArray.Length; j++)
{
string[] strPos = lineArray[j].Split(',');
if (null == strPos)
{
}
float x = float.Parse(strPos[0]);
float y = float.Parse(strPos[1]);
float z = float.Parse(strPos[2]);
Vector3 tempPos = new Vector3(x, y, z);
GameObject tempObi = Instantiate(LoadPathPoint);
tempObi.transform.position = tempPos;
tempObi.transform.parent = tempLoadPE.gameObject.transform;
}`