java object oriented

First, the process-oriented and process-oriented comparison

Process-oriented: 1 Do-it-yourself—> 2 Grocery shopping—> 3 Washing vegetables—> 4 Cooking and stir-frying—> 5 It’s hard to eat and a waste of time

Object-oriented: 1. Looking for professional objects—>2 restaurants. Ordering food—>3 restaurants, cooking—>4 Delicious meals, saving time

Object-oriented thinking first finds some objects and uses them directly. If sun does not provide them, then create objects by yourself

 

2. Object-Oriented Features

1) Encapsulation

2) Inheritance

3) Polymorphism

The process of development: In fact, it is to continuously create objects, use objects, and direct objects to do things

The process of design: in fact, it is to manage and maintain the relationship between objects

 


Three, java describes things

Attributes: member variables in a class

Behavior: Member functions in classes

 


Fourth, define the class

1) Define a class using the class keyword

2) The class name is the identifier, naming rules, the first letter of the word is capitalized, and the first letter of multiple words is capitalized

3) The class name followed by a pair of {} indicates the start and end of the class

4) No need to initialize the value

public class Car {
String color;// member variable
int num; // member variable
       // member function
void run() {
       System.out.println(color + "car, tire number: " + num + ", running");
       }
}

 

 

5. Create objects

class CarDemo {
       public static void main(String[] args) {
              //Use the new keyword to open up space in the heap memory and generate an entity
//In order to facilitate the use of the production car, name it
              // c is of type Car, called a class type variable
              // c is the held reference, the newly produced car is not directly assigned to c, just like a TV remote control
              Car c = new Car();
              c.run(); //Use the function of the object
       }
}



6. Object member call

1) Member variables

2) Member method 

public class CarDemo {
    public static void main(String[] args) {
        Car c = new Car();
        //Object name. The member variable name will return the value stored in the member variable
        int num = c.num;
        System.out.println(num);
       
        //Object name. Member variable name, you can also assign values ​​to member variables
        c.num = 4;
        c.color = "black";
       
        //Object name.Member method();
        c.run();
    }
}

 

example

[root@bch04 java]# cat Cardemo.java
class Car {
    String color;
    int num;
    void run() {
        System.out.println(color + "color car, number of tires: "+num +", running");
   }
 
class Cardemo {
    public static void main(String[] args) {
        Car c = new Car();
        c.color = "red";
        c.num = 4;
        c.run();
    }
}
 
//operation result
[root@bch04 java]# java Cardemo
Red color car, tire count: 4, running

 

 

Seven, local variables and member variables

Member variable: a variable defined in a class is valid in the entire class, it belongs to an object, it is created with the creation of the object, and disappears with the disappearance of the object; if no initial value is assigned, the default value in the storage heap is used value 

Local variable: A variable defined in a method of a class is only valid in the method it is declared in, and the space is released immediately after use; if you want to use it, you must manually initialize it

  

example

[root@bch04 java]# cat Demo13.java 
class Car {
    String color = "red";
    String name = "Smart";
    int num = 4;
    void run() {
        if (num <4) {
            System.out.println("bad!");
        } else {
            System.out.println(name +":" +color +":" +num +":run!");
 
        }
    }
 
}
 
class CarFactory {
    String name;
    String addr;
    void repair(Car sc) {
        sc.num = 4;
        System.out.println("good!");
    }
 
}
 
public class Demo13 {
    public static void main(String[] args){
    Car sc1 = new Car();
    sc1.run();
    sc1.num = 3;
    sc1.run();
    
    CarFactory sc2 = new CarFactory();
    sc2.name = "Happy Depot";
    sc2.addr = "Shenzhen, Guangdong";
    sc2.repair(sc1);
    sc1.run();    
    } 
 
}
 
//operation result
[root@bch04 java]# java Demo13
Smart:red:4:run!
bad!
good!
Smart:red:4:run!



8. Anonymous objects

Definition: Entity without a name

Function: An anonymous object can be used when it is only used once. After execution, the object becomes garbage; if the object needs to be called multiple times with multiple members, then

      You must give the object a name, and you cannot continue to use anonymous objects; when executing the method, you can pass the anonymous object as an actual parameter and pass it in  

example

[root@bch04 java]# cat Demo13.java 
class Car {
    String color = "red";
    String name = "Smart";
    int num = 4;
    void run() {
        if (num <4) {
            System.out.println("bad!");
        } else {
            System.out.println(name +":" +color +":" +num +":run!");
 
        }
    }
 
}
 
class CarFactory {
    String name;
    String addr;
    Car repair(Car sc) {
        sc.num = 4;
        System.out.println("good!");
        return sc;
    }
 
}
 
public class Demo13 {
public static void main(String[] args){
//create non-anonymous object
    Car sc1 = new Car();
    sc1.run();
    sc1.num = 3;
    sc1.run();
    
    CarFactory sc2 = new CarFactory();
    sc2.name = "Happy Depot";
    sc2.addr = "Shenzhen, Guangdong";
    sc2.repair(sc1);
    sc1.run(); 
    System.out.println("**********");
 
//Create anonymous objects, anonymous objects can be passed as actual parameters, anonymous objects have methods but no attributes
//Anonymous object one, used once
new Car().run();
 
//Anonymous object two
    Car sc3 = sc2.repair(new Car());
    sc3.run();
    
    } 
 
}
 
[root@bch04 java]# java Demo13
Smart:red:4:run!
bad!
good!
Smart:red:4:run!
**********
Smart:red:4:run!
good!
Smart:red:4:run!


 


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