Read "Crazy IOS Lecture Notes (Part 1)"

A very introductory book, but there are always places that cannot be written in books.
Never did this work. Just interested to buy and read.
Chapter 1, IOS Application and Development Environment
Familiar with the XCODE development environment

Chapter 2, Data Types and Operators
Notes
variable
basic data type
type conversion
operator

Chapter 3, Flow Control and Arrays
control statement
array

Chapter 4, C Language Features
function
local variable, global variable
preprocessing
pointer
array
structure
Piece

Chapter 5, Object Orientation (Part 1)
classes and objects
method
Member variables
hide, encapsulate
object initialization
class inheritance
polymorphism

Chapter 6, Object Orientation (Part 2)
Packaging class
processing object
Categories and Extensions
Agreement and Delegation
exception handling
reflection
Manual memory management
Automatic reference counting

Chapter 7, The Foundation Framework Explained
string
    NSString, NSMutableString
date and time
object replication
gather
array
    NSArray, NSMutableArray
gather
    NSSet, NSMutableSet
sorted set
    NSOrderedSet, NSMutableOrderedSet
dictionary
    NSDictionary , NSMutableDictionary

Chapter 8, File I/O
NSData, NSMutableData
NSFileManager file management
NSPathUtilities.h manages paths
ProcessInfo Get process information
NSFileHandle handles file IO
NSURL to read network resources
NSBundle handles project-related resources
object archive

Chapter 9, Getting Started with iOS App Development
Chapter 10, Interface Programming for iOS Applications
interface controls
button
text box
multiline text box
switch button
segmented controls
Image control
progress bar
drag bar
warning box
date picker
Selector
spinner
web controls
Toolbar
sheet
search bar
Navigation bar
grid
labeling strip
page control

ipad development

Chapter 11, Managing the Running of iOS Applications
automatic rotation mechanism

Chapter 12, Graphics, Images and Animation
UIImage, CGImage handle bitmaps
Quatrz 2D
Graphic transformation

Chapter 13, Crazy Lianliankan
A development example of a small game program.

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