Unity3D scripting programming - develop cross-platform games using C# language

 
 
Abstract: "Unity 3D Script Programming - Using C# Language to Develop Cross-Platform Games" was released by Maple Leaf Lodge ( www.fy29.top ). 
"Unity 3D Script Programming - Using C# to Develop Cross-Platform Games" is a good book that can be used to improve your level whether you are a newcomer to Unity 3D scripting or an experienced veteran. .

author information:


Chen Jiadong has been concerned about Unity3D, Mono and C# languages ​​for a long time, and has published many blogs and articles under the pseudonym "Murong Xiaopifu" on the blog garden, Game Manniu and InfoQ website. In 2015, he won the Microsoft Valuable Expert ( MVP) title.

Whether you are a newcomer to Unity 3D scripting programming for the first time, or a veteran with certain experience, you can use this book to improve your level.

Book Information:


Book Features:


"Unity 3D Script Programming - Using C# Language to Develop Cross-Platform Games" is based on Unity 3D's cross-platform foundation Mono and its game scripting language C#. It comprehensively and systematically analyzes the cross-platform principle of Unity 3D and the characteristics of game script development.

Chapter 1 mainly introduces the history of the Unity 3D engine and the basic knowledge of the editor;

Chapter 2 mainly introduces Mono and the principle that Unity3D uses Mono to achieve cross-platform, and analyzes why C# language is more suitable for Unity 3D game development;

Chapters 3 to 10 mainly introduce the knowledge points of Unity 3D game scripting language C# in the process of using Unity 3D development, including the type foundation, data structure of Unity 3D script, using generics in Unity 3D script, using delegate and Create your own messaging system for events, extend Unity 3D's editor with custom features, the secret behind Unity 3D coroutines - iterators, and knowledge about nullable types and serialization used in Unity 3D;

Chapters 11 to 14 mainly introduce the resource management of Unity 3D, as well as the content of optimization and compilation.

无论是初次接触Unity 3D 脚本编程的新人,还是有一定经验的老手,相信都可以借《Unity 3D脚本编程——使用C#语言开发跨平台游戏》来提高自己在Unity 3D 方面的水平。

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