UE4 Written Test Interview Questions (7)

1. How to use material parameters, special effect parameters, and sound parameters?


2. How to trace and debug the packaged version?


3. How to set synchronization for components or Actors in C++?


4. What are the AA algorithms of UE4?


5. The advantages of quaternions over Euler angles.


6. Briefly describe the A* algorithm.


7. How to implement pathfinding for an Actor that does not support pathfinding in UE4?


8. What are the anchors in the UI used for?


9. How to implement a network layer based on UE4's network interface, such as Steam?


10. What encryption scheme is there for the packaged game resources?

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