1. How to use material parameters, special effect parameters, and sound parameters?
2. How to trace and debug the packaged version?
3. How to set synchronization for components or Actors in C++?
4. What are the AA algorithms of UE4?
5. The advantages of quaternions over Euler angles.
6. Briefly describe the A* algorithm.
7. How to implement pathfinding for an Actor that does not support pathfinding in UE4?
8. What are the anchors in the UI used for?
9. How to implement a network layer based on UE4's network interface, such as Steam?
10. What encryption scheme is there for the packaged game resources?