This chapter starts to learn pygame
12-1 Blue Sky
At first, I wrote it completely based on the example in the book, but I deleted the unnecessary code in 12-1. As a result, the Pygame window did not respond. After checking, I found out that it was because I deleted the code that monitors the input. , thus not responding to my external input...
import sys #use this module to quit import pygame def run_game(): #initialize the background pygame.init() #create a window screen = pygame.display.set_mode((500, 500)) #set window title pygame.display.set_caption("BLUE!") while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() screen.fill((35, 70, 188)) pygame.display.flip() run_game()
12-2 Game Characters
Just find a picture, but I don't know how to set the screen background color to the image background color!
import pygame class Character(): def __init__(self, screen): #get the screen self.screen = screen #load the image self.image = pygame.image.load('HTF.bmp') #get the object: rect #rect has parameters: center, centerx, centery # top, bottom, left, right self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() #put the ship on the bottom self.rect.center = self.screen_rect.center #draw the image def blitme(self): self.screen.blit(self.image, self.rect)
import sys #use this module to quit import pygame from character import Character def run_game(): #initialize the background pygame.init() #create a window screen = pygame.display.set_mode((236, 264)) #set window title pygame.display.set_caption("None") char = Character(screen) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() screen.fill((255, 194, 136)) char.blitme() pygame.display.flip() run_game()
12-3 Rockets
Due to the relatively small number of homework operations, I did not divide too many projects
import pygame class Character(): def __init__(self, screen): #get the screen self.screen = screen #load the image self.image = pygame.image.load('rocket.bmp') #get the object: rect #rect has parameters: center, centerx, centery # top, bottom, left, right self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() #put the ship on the bottom self.rect.center = self.screen_rect.center #moving symbol self.moving_right = False self.moving_left = False self.moving_top = False self.moving_bottom = False def update(self): #check moving symbol if self.moving_right and self.rect.right < self.screen_rect.right: self.rect.centerx += 1 if self.moving_left and self.rect.left > 0: self.rect.centerx -= 1 if self.moving_top and self.rect.top > 0: self.rect.centery -= 1 if self.moving_bottom and self.rect.bottom < self.screen_rect.bottom: self.rect.centery += 1 #draw the image def blitme(self): self.screen.blit(self.image, self.rect)
import sys #use this module to quit import pygame from character import Character def run_game(): #initialize the background pygame.init() #create a window screen = pygame.display.set_mode((500, 500)) #set window title pygame.display.set_caption("None") char = Character(screen) while True: #spy the keyboard and mouse to quit for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() #if put down one key elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: char.moving_right = True elif event.key == pygame.K_LEFT: char.moving_left = True elif event.key == pygame.K_UP: char.moving_top = True elif event.key == pygame.K_DOWN: char.moving_bottom = True #if release this key elif event.type == pygame.KEYUP: if event.key == pygame.K_RIGHT: char.moving_right = False elif event.key == pygame.K_LEFT: char.moving_left = False elif event.key == pygame.K_UP: char.moving_top = False elif event.key == pygame.K_DOWN: char.moving_bottom = False char.update() screen.fill((255, 255, 255)) char.blitme() pygame.display.flip() run_game()
The result is normal operation: