u3 animation

1. fbx model
 -- > have animation components 
-- > set the animation type of the model (human?) 
2. animation material
 -- > set the animation type (human?) 
-- > clip 
-- > add event during playback 
-- > Change to another model Note: ctrl+d to copy it out 
3. Animation controller material
 -- >Parameter control 
-- >Layer 
4.avatar (human skeleton) -- The model matches the avatar of the animation, in this way, the model matches the avatar , animation also with avatar, so model with animation. 
-- > layer, avatar mask 
5. Mesh
Note:
The complete model is exported. Generally, some information is not lost.

 

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