1. fbx model -- > have animation components -- > set the animation type of the model (human?) 2. animation material -- > set the animation type (human?) -- > clip -- > add event during playback -- > Change to another model Note: ctrl+d to copy it out 3. Animation controller material -- >Parameter control -- >Layer 4.avatar (human skeleton) -- The model matches the avatar of the animation, in this way, the model matches the avatar , animation also with avatar, so model with animation. -- > layer, avatar mask 5. Mesh Note: The complete model is exported. Generally, some information is not lost.