std::vector<StructName, std::allocator<StructName> > ret = cobj->getVectorStruct();
lua_newtable(tolua_S);
if (ret.empty())
return 1;
int index = 1;
for (const auto& obj : ret)
{
//构建数组
//lua_pushnumber(tolua_S, (lua_Number)index);
//构建类
////object_to_luaval<ClassName>(tolua_S, "ClassName", (ClassName*)ret);
//int ID = (int)(obj->_ID);
//int* luaID = &(obj->_luaID);
//toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)obj, "ClassName");
//lua_rawset(tolua_S, -3);
//构建数组
lua_pushnumber(tolua_S, (lua_Number)index);
//构建结构体
lua_newtable(tolua_S);
lua_pushstring(tolua_S, "key");
lua_pushnumber(tolua_S, (lua_Number)obj.key);
lua_rawset(tolua_S, -3);
lua_pushstring(tolua_S, "key");
lua_pushnumber(tolua_S, (lua_Number)obj.key);
lua_rawset(tolua_S, -3);
//数组结束
lua_rawset(tolua_S, -3);
++index;
}