Java Case: Swing Lottery
Others
2022-04-20 18:00:27
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1. Operation effect
- Click the [Start] button to start the lottery, and click [Stop] to generate the winning numbers.
Second, the knowledge points involved
- choose structure
- loop structure
- JFrame window class
- JPanel panel class
- JLabel label class
- JButton button class
- Random random class
- Thread thread class
- event handling mechanism
3. Implementation steps
(1) Create a Java project
- Create Java Project - LotteryMachine
Origin blog.csdn.net/howard2005/article/details/124212289