Unity编辑器,点击跳到文件位置

 string _path = fileInfo.FullName;
                    int index = _path.IndexOf("Assets");
                    _path = _path.Remove(0, index);
                    Object obj = AssetDatabase.LoadAssetAtPath<Object>(_path);
                    EditorGUIUtility.PingObject(obj);
                    Selection.activeObject = obj;

API :

EditorGUIUtility.PingObject(obj);
                    Selection.activeObject = obj;

Guess you like

Origin blog.csdn.net/LM514104/article/details/119040068