二十、视角切换与Montage播放

一、三视角切换

添加数据结构

项目设置添加切Action ChangeView

//视角模式
namespace EGameViewMode {
    
    
	enum Type
	{
    
    
		First,
		Third
	};

角色类中切换视角方法

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include"SlAiTypes.h"
#include "SlAiPlayerCharacter.generated.h"


...
public:
	...

	//修改视角
	void ChangeView(EGameViewMode::Type NewGameView);

public:	

	...

	//当前的视角模式
	EGameViewMode::Type GameView;

...
	
};
//切换视角
void ASlAiPlayerCharacter::ChangeView(EGameViewMode::Type NewGameView)
{
    
    
	GameView = NewGameView;
	switch (GameView)
	{
    
    
	case EGameViewMode::First:
		FirstCamera->SetActive(true);
		ThirdCamera->SetActive(true);
		MeshFirst->SetOwnerNoSee(false);
		GetMesh()->SetOwnerNoSee(true);
		break;
	case EGameViewMode::Third:
		ThirdCamera->SetActive(true);
		FirstCamera->SetActive(true);
		GetMesh()->SetOwnerNoSee(false);
		MeshFirst->SetOwnerNoSee(true);
		break;
	default:
		break;
	}
}

控制类中使用

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include"SlAiTypes.h"
#include "SlAiPlayerController.generated.h"

/**
 * 
 */
UCLASS()
class SLAICOURSE_API ASlAiPlayerController : public APlayerController
{
    
    
	GENERATED_BODY()
	
public:

	ASlAiPlayerController();

	virtual void Tick(float DeltaSeconds) override;

	virtual void SetupInputComponent() override;
	
public:

	//获取玩家角色
	class ASlAiPlayerCharacter* SPCharacter;


protected:

	virtual void BeginPlay() override;
	
private:

	//切换视角
	void ChangeView();



};
#include "SlAiPlayerController.h"
#include "Player/SlAiPlayerCharacter.h"

...
void ASlAiPlayerController::SetupInputComponent()
{
    
    
	Super::SetupInputComponent();

	//绑定视角切换
	InputComponent->BindAction("ChangeView", IE_Pressed, this, &ASlAiPlayerController::ChangeView);
	
...
void ASlAiPlayerController::ChangeView()
{
    
    
	switch (SPCharacter->GameView)
	{
    
    
	case EGameViewMode::Third:
		SPCharacter->ChangeView(EGameViewMode::First);
		break;
	case EGameViewMode::First:
		SPCharacter->ChangeView(EGameViewMode::Third);
		break;
	}
}



绑定Montage资源

SlAiPlayerAnim

protected:
	//上半身的Montage
	class UAnimMontage* PlayerHitMontage;
	UAnimMontage* PlayerEatMontage;
	UAnimMontage* PlayerFightMontage;
	UAnimMontage* PlayerPunchMontage;
	UAnimMontage* PlayerPickUpMontage;

SlAiFirstPlayerAnim

//绑定资源到Montage
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerHitMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/FirstPlayer/Animation/UpperBody/FirstPlayerHitMontage.FirstPlayerHitMontage'"));
	PlayerHitMontage = PlayerHitMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerEatMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/FirstPlayer/Animation/UpperBody/FirstPlayerEatMontage.FirstPlayerEatMontage'"));
	PlayerEatMontage = PlayerEatMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerFightMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/FirstPlayer/Animation/UpperBody/FirstPlayerFightMontage.FirstPlayerFightMontage'"));
	PlayerFightMontage = PlayerFightMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerPunchMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/FirstPlayer/Animation/UpperBody/FirstPlayerPunchMontage.FirstPlayerPunchMontage'"));
	PlayerPunchMontage = PlayerPunchMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerPickUpMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/FirstPlayer/Animation/UpperBody/FirstPlayerPickUpMontage.FirstPlayerPickUpMontage'"));
	PlayerPickUpMontage = PlayerPickUpMon.Object;

SlAiThirdPlayerAnim

//绑定资源的Montage
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerHitMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/Player/Animation/UpperBody/PlayerHitMontage.PlayerHitMontage'"));
	PlayerHitMontage = PlayerHitMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerEatMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/Player/Animation/UpperBody/PlayerEatMontage.PlayerEatMontage'"));
	PlayerEatMontage = PlayerEatMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerFightMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/Player/Animation/UpperBody/PlayerFightMontage.PlayerFightMontage'"));
	PlayerFightMontage = PlayerFightMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerPunchMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/Player/Animation/UpperBody/PlayerPunchMontage.PlayerPunchMontage'"));
	PlayerPunchMontage = PlayerPunchMon.Object;
	static ConstructorHelpers::FObjectFinder<UAnimMontage> PlayerPickUpMon(TEXT("AnimMontage'/Game/Res/PolygonAdventure/Mannequin/Player/Animation/UpperBody/PlayerPickUpMontage.PlayerPickUpMontage'"));
	PlayerPickUpMontage = PlayerPickUpMon.Object;

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Origin blog.csdn.net/m0_51032168/article/details/121522892