Java-J.U.C之并发工具类CyclicBarrier-XXOO

一、CyclicBarrier是什么?

CyclicBarrier,一个同步辅助类,在API中是这么介绍的:

它允许一组线程互相等待,直到到达某个公共屏障点 (common barrier point)。在涉及一组固定大小的线程的程序中,这些线程必须不时地互相等待, 此时 CyclicBarrier 很有用。因为该 barrier 在释放等待线程后可以重用,所以称它为循环 的 barrier。 通俗点讲就是:让一组线程到达一个屏障时被阻塞,直到最后一个线程到达屏障时, 屏障才会开门,所有被屏障拦截的线程才会继续干活。

允许一组线程互相等待,直到到达某个公共屏障点,才会进行后续任务。

二、代码实例

1.飞机起飞示例

 private static CyclicBarrierT1 cyclicBarrier;

    static class CyclicBarrierThread extends Thread{
        @Override
        public void run() {
            log.info(Thread.currentThread().getName() + "上飞机了");
            //等待
            try {
                cyclicBarrier.await();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }

    public static void main(String[] args) {
        /**
         * 比如飞机起飞只有等所有的人到齐了才会起飞
         */
        cyclicBarrier = new CyclicBarrierT1(5, new Runnable() {
            @Override
            public void run() {
                log.info("人到齐了,飞机起飞吧....");
            }
        });

        for(int i = 0 ; i < 5 ; i++){
            new CyclicBarrierThread().start();
        }
    }


2.源码分析

package com.yl.springboottest.consurrency.cyclicbarrier;

import lombok.extern.slf4j.Slf4j;

import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

/**
 * 描述: J.U.C之并发工具类:CyclicBarrier
 *
 * @author: yanglin
 * @Date: 2020-11-27-9:48
 * @Version: 1.0
 */
@Slf4j
public class CyclicBarrierT1 {

    /**
     * Each use of the barrier is represented as a generation instance.
     * The generation changes whenever the barrier is tripped, or
     * is reset. There can be many generations associated with threads
     * using the barrier - due to the non-deterministic way the lock
     * may be allocated to waiting threads - but only one of these
     * can be active at a time (the one to which {@code count} applies)
     * and all the rest are either broken or tripped.
     * There need not be an active generation if there has been a break
     * but no subsequent reset.
     *
     * 屏障的每次使用都表示为一个生成实例。只要安全栅跳闸或复位,发电量就会改变。
     * 由于锁可能分配给等待线程的非确定性方式,可能会有许多代与线程关联,
     * 但每次只能有一个处于活动状态(即{@code count}应用的线程),
     * 其余的要么中断要么被触发。如果有中断但没有后续重置,则不需要激活生成。
     *
     * 如果一个线程处于等待状态时,如果其他线程调用reset(),或者调用的barrier原本就是被损坏的,
     * 则抛出BrokenBarrierException异常。同时,任何线程在等待时被中断了,
     * 则其他所有线程都将抛出BrokenBarrierException异常,并将barrier置于损坏状态。
     * 同时,Generation描述着CyclicBarrier的更显换代。在CyclicBarrier中,
     * 同一批线程属于同一代。当有parties个线程到达barrier,generation就会被更新换代。
     * 其中broken标识该当前CyclicBarrier是否已经处于中断状态。
     */
    private static class Generation {
        boolean broken = false;
    }

    /** The lock for guarding barrier entry 用来守卫栅栏入口的锁 重入锁*/
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped 等待跳闸的条件 */
    private final Condition trip = lock.newCondition();
    /** The number of parties 当事人人数(拦截线程的数量) */
    private final int parties;
    /** The command to run when tripped 跳闸时运行的命令 */
    private final Runnable barrierCommand;
    /** The current generation 当事人(线程) */
    private Generation generation = new Generation();

    /**
     * Number of parties still waiting. Counts down from parties to 0
     * on each generation.  It is reset to parties on each new
     * generation or when broken.
     */
    private int count;

    /**
     * Updates state on barrier trip and wakes up everyone.
     * Called only while holding lock.
     *
     * 更新屏障行程状态并唤醒所有人。只在保持锁定时调用。
     * 1.唤醒所有线程 2.重置count 3.generation。
     */
    private void nextGeneration() {
        // signal completion of last generation 上一代信号完成
        trip.signalAll();
        // set up next generation 建立下一代
        count = parties;
        generation = new Generation();
    }

    /**
     * Sets current barrier generation as broken and wakes up everyone.
     * Called only while holding lock.
     *
     * 将当前的屏障设置为“已破坏”,并唤醒所有人。只在保持锁定时调用。
     * 默认barrier是没有损坏的。 当barrier损坏了或者有一个线程中断了,则通过breakBarrier()来终止所有的线程:
     */
    private void breakBarrier() {
        /**
         * 在breakBarrier()中除了将broken设置为true,还会调用
         * signalAll将在CyclicBarrier处于等待状态的线程全部唤醒。
         * 当所有线程都已经到达barrier处(index == 0),
         * 则会通过nextGeneration()进行更新换地操作
         */
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }

    /**
     * Main barrier code, covering the various policies.
     * 主要障碍代码,涵盖各种政策。
     *
     * await()的处理逻辑:
     * 如果该线程不是到达的最后一个线程,则他会一直处于等待状态,除非发生以下情况:
     * 1.最后一个线程到达,即index == 0
     * 2.超出了指定时间(超时等待)
     * 3.其他的某个线程中断当前线程
     * 4.其他的某个线程中断另一个等待的线程
     * 5.其他的某个线程在等待barrier超时
     * 6.其他的某个线程在此barrier调用reset()方法。reset()方法用于将屏障重置为初始状态。
     */
    private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
            TimeoutException {
        // 获取锁
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            // 分代
            final Generation g = generation;

            // 当前generation“已损坏”,抛出BrokenBarrierException异常,
            // 抛出该异常一般都是某个线程在等待某个处于“断开”状态的CyclicBarrie
            if (g.broken)
                // 当某个线程试图等待处于断开状态的 barrier 时,或者 barrier
                // 进入断开状态而线程处于等待状态时,抛出该异常
                throw new BrokenBarrierException();

            // 如果线程中断,终止CyclicBarrier
            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            // 进来一个线程 count - 1
            int index = --count;
            // count == 0 表示所有线程均已到位,触发Runnable任务 tripped 绊倒
            if (index == 0) {
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    // 触发任务
                    if (command != null)
                        command.run();
                    ranAction = true;
                    // 唤醒所有等待线程,并更新generation
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out 循环直到跳闸、中断、中断或超时
            for (;;) {
                try {
                    // 如果不是超时等待,则调用Condition.await()方法等待
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        // 超时等待,调用Condition.awaitNanos()方法等待
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        // 即使我们没有被中断,我们也即将结束等待,所以这个中断被认为是“属于”后续执行。
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                // generation已经更新,返回index
                if (g != generation)
                    return index;

                // “超时等待”,并且时间已到,终止CyclicBarrier,并抛出异常
                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

    /**
     * Creates a new {@code CyclicBarrier} that will trip when the
     * given number of parties (threads) are waiting upon it, and which
     * will execute the given barrier action when the barrier is tripped,
     * performed by the last thread entering the barrier.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @param barrierAction the command to execute when the barrier is
     *        tripped, or {@code null} if there is no action
     * @throws IllegalArgumentException if {@code parties} is less than 1
     *
     * 创建一个新的 CyclicBarrier,它将在给定数量的参与者(线程)处于等待状态时启动,
     * 并在启动 barrier 时执行给定的屏障操作,该操作由最后一个进入 barrier 的线程执行。
     */
    public CyclicBarrierT1(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    /**
     * Creates a new {@code CyclicBarrier} that will trip when the
     * given number of parties (threads) are waiting upon it, and
     * does not perform a predefined action when the barrier is tripped.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @throws IllegalArgumentException if {@code parties} is less than 1
     *
     * 创建一个新的 CyclicBarrier,它将在给定数量的参与者(线程)处于等待状态时启动,
     * 但它不会在启动 barrier 时执行预定义的操作。
     */
    public CyclicBarrierT1(int parties) {
        this(parties, null);
    }

    /**
     * Returns the number of parties required to trip this barrier.
     *
     * @return the number of parties required to trip this barrier
     */
    public int getParties() {
        return parties;
    }

    /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * {@code await} on this barrier.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * one of the other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     *
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting,
     * or if the barrier {@linkplain #isBroken is broken} when
     * {@code await} is invoked, or while any thread is waiting, then
     * {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
     * then all other waiting threads will throw
     * {@link BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * 如果当前线程是最后到达的线程,并且构造函数中提供了一个非空的barrier操作,那么
     * current线程在允许其他线程继续之前运行该操作。如果在屏障操作期间发生异常,
     * 则该异常将在当前线程中传播,并且屏障将处于中断状态。
     *
     * @return the arrival index of the current thread, where index
     *         {@code getParties() - 1} indicates the first
     *         to arrive and zero indicates the last to arrive
     * @throws InterruptedException if the current thread was interrupted
     *         while waiting
     * @throws BrokenBarrierException if <em>another</em> thread was
     *         interrupted or timed out while the current thread was
     *         waiting, or the barrier was reset, or the barrier was
     *         broken when {@code await} was called, or the barrier
     *         action (if present) failed due to an exception
     *
     *         在所有参与者都已经在此 barrier 上调用 await 方法之前,将一直等待。
     *         超时控制
     */
    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            // 不超时等待
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

    /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * {@code await} on this barrier, or the specified waiting time elapses.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>The specified timeout elapses; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * one of the other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     *
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the specified waiting time elapses then {@link TimeoutException}
     * is thrown. If the time is less than or equal to zero, the
     * method will not wait at all.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting,
     * or if the barrier {@linkplain #isBroken is broken} when
     * {@code await} is invoked, or while any thread is waiting, then
     * {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
     * waiting, then all other waiting threads will throw {@link
     * BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @param timeout the time to wait for the barrier
     * @param unit the time unit of the timeout parameter
     * @return the arrival index of the current thread, where index
     *         {@code getParties() - 1} indicates the first
     *         to arrive and zero indicates the last to arrive
     * @throws InterruptedException if the current thread was interrupted
     *         while waiting
     * @throws TimeoutException if the specified timeout elapses.
     *         In this case the barrier will be broken.
     * @throws BrokenBarrierException if <em>another</em> thread was
     *         interrupted or timed out while the current thread was
     *         waiting, or the barrier was reset, or the barrier was broken
     *         when {@code await} was called, or the barrier action (if
     *         present) failed due to an exception
     */
    public int await(long timeout, TimeUnit unit)
            throws InterruptedException,
            BrokenBarrierException,
            TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }

    /**
     * Queries if this barrier is in a broken state.
     *
     * @return {@code true} if one or more parties broke out of this
     *         barrier due to interruption or timeout since
     *         construction or the last reset, or a barrier action
     *         failed due to an exception; {@code false} otherwise.
     */
    public boolean isBroken() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return generation.broken;
        } finally {
            lock.unlock();
        }
    }

    /**
     * Resets the barrier to its initial state.  If any parties are
     * currently waiting at the barrier, they will return with a
     * {@link BrokenBarrierException}. Note that resets <em>after</em>
     * a breakage has occurred for other reasons can be complicated to
     * carry out; threads need to re-synchronize in some other way,
     * and choose one to perform the reset.  It may be preferable to
     * instead create a new barrier for subsequent use.
     *
     * 屏障重置为初始状态。如果任何一方当前正在等待关卡,它们将返回一个
     * {@link brokenbarriereexception}。注意,在</em>之后将<em>重新设置
     * 由于其他原因而发生的破损可能会很复杂执行;线程需要以其他方式重新同步,
     * 并选择一个执行重置。也许是更好的相反,为以后的使用创造一个新的障碍。
     *
     * 将屏障重置为初始状态
     */
    public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            breakBarrier();   // break the current generation 打破当代
            nextGeneration(); // start a new generation 开始下一代
        } finally {
            lock.unlock();
        }
    }

    /**
     * Returns the number of parties currently waiting at the barrier.
     * This method is primarily useful for debugging and assertions.
     *
     * @return the number of parties currently blocked in {@link #await}
     */
    public int getNumberWaiting() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return parties - count;
        } finally {
            lock.unlock();
        }
    }
}

以上

Guess you like

Origin blog.csdn.net/qq_35731570/article/details/110228869