Variable type
Basic variable type
short //短整形,占两个字节
long //长整型,占4个字节
int //整形,2或4个字节
long long //长长整形,8个字节
char //字符类型,1个字节
bool //布尔值,1个字节,true或者false
float //浮点数,单精度,4个字节
double //浮点数,双精度,4个字节
Signed variable
unsigned xxx //无符号,正值
xxx //有符号,正负
constant
There are two ways to define constants:
- method one:
const int red_score = 50;
- Way two:
#define red_score = 50
Automatic variable
The compiler automatically infers the type of the variable based on the initial value assigned to the variable.
auto index = 1;
auto rate = 500 / 0.3;
Array
One-dimensional array
int past[5] = {
1,2,3,4,5}
Two-dimensional array
int frid[2, 3] // 2行3列
Multidimensional Arrays
int cube[5,3,4]
Operator
Assignment operator
grade = 96
Combination operator
Self-assignment addition operator
score+= 10
Increment and decrement operators
score ++; 等价于 score = score + 1;
score --; 等价于 score = score - 1;
Prefix operator and postfix operator
//效果相同,都是将count加1
++count;
count++;
The difference between the prefix operator and the postfix operator is that the postfix operator is executed after the assignment.
Logical operation
And operation
if ((x == 5) && (y == 5))
Or operation
if ((x == 5) || (y == 5))
Non-operation
if (!(grade < 70))
function
Function declaration
int findArea(int length, int width);
- Return value: int
- Function name: findArea
- The name and type of the two formal parameters: int length, int width
Specific usage method:
#include <iostream>
//声明函数
int findArea(int length, int width);
int main()
{
int length;
int width;
int area;
std::cout << "\nWidth: ";
std::cin >> width;
std::cout << "\nlength: ";
std::cin >> length;
area = width * length;
std::cout << "\nthe area is " << area;
return 0;
}
//定义函数
int findArea(int l, int w)
{
return l*w;
}
class
Create a basic class
#include <iostream>
class Tricycle
{
public:
Tricycle(int initialSpeed);
int getSpeed();
void setSpeed(int speed);
void pedal();
void brake();
private:
int speed;
};
// 初始化类
Tricycle::Tricycle(int initialSpeed)
{
setSpeed(initialSpeed);
std::cout << "\niniting; tricycle speed: " << speed << "m/s\n";
}
// 获取当前速度
int Tricycle::getSpeed()
{
return speed;
}
// 设置速度
void Tricycle::setSpeed(int newSpeed)
{
if(newSpeed >= 0)
{
speed = newSpeed;
}
}
// 踩踏板
void Tricycle::pedal()
{
setSpeed(speed + 1);
std::cout << "\nPedaling; tricycle speed: " << speed << "m/s\n";
}
void Tricycle::brake()
{
setSpeed(speed - 1);
std::cout << "\nBraking; tricycle speed: " << speed << "m/s\n";
}
int main()
{
Tricycle myBike(0);
myBike.setSpeed(0);
myBike.pedal();
myBike.pedal();
myBike.brake();
myBike.brake();
myBike.brake();
return 0;
}