Design a hash map (HashMap) without using any built-in hash table library.
Realize MyHashMap
categories:
MyHashMap()
Initialize the object with an empty mapvoid put(int key, int value)
ToHashMap
insert a key-value pair(key, value)
. Ifkey
already exists in the map, the corresponding value is updatedvalue
.int get(int key)
Return a specifickey
mappedvalue
; if the map is not included inkey
the map, return-1
.void remove(key)
If there is a mapping ofkey
the mapping is removedkey
and its correspondingvalue
.
Example:
输入:
["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
输出:
[null, null, null, 1, -1, null, 1, null, -1]
解释:
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // myHashMap 现在为 [[1,1]]
myHashMap.put(2, 2); // myHashMap 现在为 [[1,1], [2,2]]
myHashMap.get(1); // 返回 1 ,myHashMap 现在为 [[1,1], [2,2]]
myHashMap.get(3); // 返回 -1(未找到),myHashMap 现在为 [[1,1], [2,2]]
myHashMap.put(2, 1); // myHashMap 现在为 [[1,1], [2,1]](更新已有的值)
myHashMap.get(2); // 返回 1 ,myHashMap 现在为 [[1,1], [2,1]]
myHashMap.remove(2); // 删除键为 2 的数据,myHashMap 现在为 [[1,1]]
myHashMap.get(2); // 返回 -1(未找到),myHashMap 现在为 [[1,1]]
prompt:
0 <= key, value <= 10^6
- Call most
10^4
timesput
,get
andremove
methods
answer
Simple and crude method:
class MyHashMap {
private:
vector<bool> keys;
vector<int> vals;
public:
/** Initialize your data structure here. */
MyHashMap() {
keys.resize(1e6 + 1, false);
vals.resize(1e6 + 1, -1);
}
/** value will always be non-negative. */
void put(int key, int value) {
keys[key] = true;
vals[key] = value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
return vals[key];
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
keys[key] = false;
vals[key] = -1;
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/
Like 705. Designing a hash set , the chain address method of the official problem solution is adopted:
class MyHashMap {
private:
vector<list<pair<int, int>>> map;
static const int base = 769;
static int hash(int key) {
return key % base;
}
public:
/** Initialize your data structure here. */
MyHashMap() {
map.resize(base);
}
/** value will always be non-negative. */
void put(int key, int value) {
int h = hash(key);
for(auto it = map[h].begin(); it != map[h].end(); it++){
if(it->first == key){
it->second = value;
return;
}
}
map[h].emplace_back(key, value);
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
int h = hash(key);
for(auto it = map[h].begin(); it != map[h].end(); it++){
if(it->first == key)
return it->second;
}
return -1;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
int h = hash(key);
for(auto it = map[h].begin(); it != map[h].end(); it++){
if(it->first == key){
map[h].erase(it);
return;
}
}
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/