using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : Singleton<T>
{
private static T instance;
public static T Instance
{
get {
return instance; }
}
protected virtual void Awake()
{
if (instance != null)
Destroy(gameObject);
else
instance = (T)this;
}
public static bool IsInitialized
{
get {
return instance != null; }
}
protected virtual void OnDestroy()
{
if (instance == this)
{
instance = null;
}
}
}
Unity3D singleton mode writing
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Origin blog.csdn.net/qq_36382679/article/details/113763124
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