Embed webpage in webpage

table of Contents:


Preface

  • When making a personal website, I often encounter a problem, that is, how to make my work dynamically displayed on the homepage
  • And this article is to find a solution, use <embed src="xx.html">tags to introduce the desired results

Code display

Homepage code

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <embed width="770" height="500" src="./sphereOrbit.html"/>
    <embed width="770" height="500" src="./rotate_request.html"/>
</body>
</html>

Code to display the work

Ball movement

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body {
     
     
            margin: 0;
            overflow: hidden;
        }
    </style>
    <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
    <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
</head>
<body>
    <script>
        /* 
        *   创建场景对象Scene
         */
        let scene = new THREE.Scene();
    
        /*
        *   创建网格模型 
         */
        // 创建一个几何球体对象Geometry
        let geometry = new THREE.SphereGeometry(60, 40, 40);
        // 材质对象
        let material = new THREE.MeshLambertMaterial({
     
     
            color: 0x0000ff
        });
        // 网格模型对象Mesh
        let mesh = new THREE.Mesh(geometry, material);
        // 网格模型添加到场景中
        scene.add(mesh);
        
        /* 
        *   光源设置
         */
        // 点光源
        let point = new THREE.PointLight(0xffffff);
        // 点光源位置
        point.position.set(400, 200, 300);
        // 点光源添加到场景中
        scene.add(point);
        // 环境光
        let ambient = new THREE.AmbientLight(0x444444);
        scene.add(ambient);
        // console.log(scene);
        /* 
        *   相机设置
         */
        // window's width
        let width = window.innerWidth;
        // window's height
        let height = window.innerHeight;
    
        // 窗口宽高比
        let k = width / height;
    
        // 三维场景显示范围控制系数,系数越大,显示的范围越大
        let s = 200;
    
        // 创建相机
        let camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
        // 设置相机的位置
        camera.position.set(200, 300, 200);
        // 设置相机方向,指向的场景对象
        camera.lookAt(scene.position);
    
        /* 
        *   创建渲染器对象
         */
        let renderer = new THREE.WebGLRenderer();
    
        // 设置渲染区域尺寸
        renderer.setSize(width, height);
        // 设置背景颜色
        renderer.setClearColor(0xb9d3ff, 1);
        // 向body元素中插入canvas对象,并执行渲染操作
        document.body.appendChild(renderer.domElement);
        // 执行渲染
        function render(){
     
     
            renderer.render(scene, camera);
            mesh.rotateY(0.01);
            requestAnimationFrame(render);
        }
        render();
        // 创建控件对象
        let controls = new THREE.OrbitControls(camera, renderer.domElement);                
    </script>
</body>
</html>

Cube rotation

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body {
     
     
            margin: 0;
            overflow: hidden;
        }
    </style>
    <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
</head>
<body>
    <script>
        /* 
        *   创建场景对象Scene
         */
        let scene = new THREE.Scene();
    
        /*
        *   创建网格模型 
         */
        // 创建一个立方体几何对象Geometry
        let geometry = new THREE.BoxGeometry(100, 100, 100);
        // 材质对象
        let material = new THREE.MeshLambertMaterial({
     
     
            color: 0x0000ff
        });
        // 网格模型对象Mesh
        let mesh = new THREE.Mesh(geometry, material);
        // 网格模型添加到场景中
        scene.add(mesh);
        
        /* 
        *   光源设置
         */
        // 点光源
        let point = new THREE.PointLight(0xffffff);
        // 点光源位置
        point.position.set(400, 200, 300);
        // 点光源添加到场景中
        scene.add(point);
        // 环境光
        let ambient = new THREE.AmbientLight(0x444444);
        scene.add(ambient);
        // console.log(scene);
        /* 
        *   相机设置
         */
        // window's width
        let width = window.innerWidth;
        // window's height
        let height = window.innerHeight;
    
        // 窗口宽高比
        let k = width / height;
    
        // 三维场景显示范围控制系数,系数越大,显示的范围越大
        let s = 200;
    
        // 创建相机
        let camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
        // 设置相机的位置
        camera.position.set(200, 300, 200);
        // 设置相机方向,指向的场景对象
        camera.lookAt(scene.position);
    
        /* 
        *   创建渲染器对象
         */
        let renderer = new THREE.WebGLRenderer();
    
        // 设置渲染区域尺寸
        renderer.setSize(width, height);
        // 设置背景颜色
        renderer.setClearColor(0xb9d3ff, 1);
        // 向body元素中插入canvas对象,并执行渲染操作
        document.body.appendChild(renderer.domElement);
        // 执行requestAnimationFrame函数
        function render(){
     
     
            renderer.render(scene, camera);
            mesh.rotateY(0.01);
            requestAnimationFrame(render);
        }
        render();
    </script>
</body>
</html>

Result presentation

Insert picture description here

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Origin blog.csdn.net/u013362192/article/details/113906865