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Preface
Layers of pine branches on the surrounding mountains, wearing white velvet-like thick snow, sinking and drooping, from time to time fell two palm-sized pieces of snow, silently piled on the snow-Bing Xin "Send to Little Readers"
Today we will use canvas to achieve the effect of falling snowflakes ❄️
1. What is canvas?
HTML5 <canvas>
elements are used to draw graphics and are done through scripts (usually JavaScript).
<canvas>
The label is just a graphic container, you must use a script to draw the graphic.
You can use a variety of ways canvas
to draw paths, boxes, circles, characters, and adding images.
Two, the basic usage of canvas
1. Create a canvas (Canvas)
<canvas id="myCanvas" width="200" height="100"></canvas>
2. Use JavaScript to draw images
//首先找到<canvas>元素
var c=document.getElementById("myCanvas");
//然后创建context对象
var ctx=c.getContext("2d");
//下面的两行代码绘制一个红色的矩形:
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
getContext("2d")
The object is a built-in HTML5 object with multiple methods for drawing paths, rectangles, circles, characters, and adding images .
Setting fillStyle
attributes can be CSS colors, gradients, or patterns. fillStyle
The default setting is #000000
.
3.Canvas coordinates
canvas
It is a two-dimensional grid.
canvas
The upper-left corner coordinates (0,0)
ctx.fillRect(0,0,150,75);
The above fillRect
method has a parameter (0,0,150,75).
Meaning: draw a 150x75 rectangle on the canvas, starting from the upper left corner (0,0).
4.Canvas-Path
moveTo(x,y)
Define the start coordinates of the
lineTo(x,y)
line Define the end coordinates of the line To
draw a circle on the canvas, we will use the following methods:
arc(x,y,r,start,stop)
Use to arc()
draw a circle
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
Third, the idea of realizing snowflakes fluttering
1. Create a canvas (Canvas)
var canvas =document.getElementById("canvas")
//参数 contextID 指定了您想要在画布上绘制的类型。
//当前唯一的合法值是 "2d",它指定了二维绘图,
//并且导致这个方法返回一个环境对象,该对象导出一个二维绘图 API。
var context = canvas.getContext("2d")
var w =window.innerWidth
var h =window.innerHeight
canvas.width = w;
canvas.height =h;
2. Create an array of snowflakes
var count =200 //雪花的个数
var snows=[] //雪花对象数组
for (var i=0 ; i< count;i++){
snows.push({
x:Math.random()*w,//Math.random()用于生成0~1的随机数
y:Math.random()*h,
r:Math.random()*5,
})
}
3. Draw the snowflake style
function draw(){
context.clearRect(0,0,w,h)
context.beginPath()
for(var i=0; i<count;i++){
var snow = snows[i];//遍历每一片雪花
context.fillStyle ="rgb(255,255,255)" //设置雪花的样式
context.shadowBlur=10;
context.shadowColor="rgb(255,255,255)";
//moveTo 的方法是可以移动到指定的坐标
context.moveTo(snow.x,snow.y)
// 使用canvas arc()创建一个圆形
//x,y,r:圆的中心的x坐标和y坐标,r为半径
//0,Math.PI * 2起始弧度和结束弧度
context.arc(snow.x,snow.y,snow.r,0,Math.PI * 2)
}
//画布填充
context.fill()
move()
}
4. Realize the snow flutter
function move(){
for (var i=0;i<count;i++){
var snow =snows[i];
snow.y +=(7-snow.r)/10 //从上往下飘落
snow.x+=((5-snow.r)/10)//从左到右飘落
if(snow.y>h){
snows[i]={
x:Math.random()*w,
y:Math.random()*h,
r:Math.random()*5,
}
}
}
}
5. Set refresh
draw()
//每毫秒刷新一次
setInterval(draw,1)
6. Complete code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>雪花飘飘之使用canvas元素用于在网页上绘制图形。</title>
<style type="text/css">
*{
margin:0;
padding:0;
/* background-color: seagreen; */
background: url("雪人.jpg") no-repeat;
background-size:100% 100%;
}
/* .can{
filter: blur(1px);
} */
</style>
</head>
<body>
<canvas id="canvas" class="can"></canvas>
<script type="text/javascript">
//canvas 元素用于在网页上绘制图形。
var canvas =document.getElementById("canvas")
//参数 contextID 指定了您想要在画布上绘制的类型。
//当前唯一的合法值是 "2d",它指定了二维绘图,
//并且导致这个方法返回一个环境对象,该对象导出一个二维绘图 API。
var context = canvas.getContext("2d")
var w =window.innerWidth
var h =window.innerHeight
canvas.width = w;
canvas.height =h;
var count =200 //雪花的个数
var snows=[] //雪花对象数组
for (var i=0 ; i< count;i++){
snows.push({
x:Math.random()*w,//Math.random()用于生成0~1的随机数
y:Math.random()*h,
r:Math.random()*5,
})
}
//绘制雪花
function draw(){
context.clearRect(0,0,w,h)
context.beginPath()
for(var i=0; i<count;i++){
var snow = snows[i];//遍历每一片雪花
context.fillStyle ="rgb(255,255,255)" //设置雪花的样式
context.shadowBlur=10;
context.shadowColor="rgb(255,255,255)";
//moveTo 的方法是可以移动到指定的坐标
context.moveTo(snow.x,snow.y)
// 使用canvas arc()创建一个圆形
//x,y,r:圆的中心的x坐标和y坐标,r为半径
//0,Math.PI * 2起始弧度和结束弧度
context.arc(snow.x,snow.y,snow.r,0,Math.PI * 2)
}
//画布填充
context.fill()
move()
}
//雪花飘动
function move(){
for (var i=0;i<count;i++){
var snow =snows[i];
snow.y +=(7-snow.r)/10 //从上往下飘落
snow.x+=((5-snow.r)/10)//从左到右飘落
if(snow.y>h){
snows[i]={
x:Math.random()*w,
y:Math.random()*h,
r:Math.random()*5,
}
}
}
}
draw()
//每毫秒刷新一次
setInterval(draw,1)
</script>
</body>
</html>