Windows programming fifth edition source code---BEEPER1

The source code is as follows:

#include <windows.h>

#define ID_TIMER 1 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
    
        
	static TCHAR szAppName[] = TEXT("Beeper1");    
	HWND hwnd;    
	WNDCLASS wndclass;    
	MSG msg;        
	wndclass.style          = CS_HREDRAW | CS_VREDRAW;    
	wndclass.lpfnWndProc    = WndProc;    
	wndclass.cbClsExtra     = 0;    
	wndclass.cbWndExtra     = 0;    
	wndclass.hInstance      = hInstance;    
	wndclass.hIcon          = LoadIcon(NULL, IDI_APPLICATION);    
	wndclass.hCursor        = LoadCursor(NULL, IDC_ARROW);    
	wndclass.hbrBackground  = (HBRUSH)GetStockObject(WHITE_BRUSH);    
	wndclass.lpszMenuName   = NULL;    
	wndclass.lpszClassName  = szAppName;        
	if(!RegisterClass(&wndclass))    
	{
    
           
		MessageBox(NULL, TEXT ("Program requires Windows NT!"), zAppName, MB_ICONERROR);
		return 0;    
	}        
	hwnd = CreateWindow(szAppName, TEXT("Beeper1 Timer Demo"),
	                         WS_OVERLAPPEDWINDOW,                         
	                         CW_USEDEFAULT, CW_USEDEFAULT,                         
	                         CW_USEDEFAULT, CW_USEDEFAULT,                        
	                         NULL, NULL, hInstance, NULL
	                    );    
	ShowWindow(hwnd, iCmdShow);    
	UpdateWindow(hwnd);        
	while(GetMessage(&msg, NULL, 0, 0))    
	{
    
            
		TranslateMessage(&msg);        
		DispatchMessage(&msg);    
	}    
	return msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    
        
	static BOOL fFlipFlop = FALSE;    
	HBRUSH hBrush;    
	HDC hdc;    
	PAINTSTRUCT ps;    
	RECT rect;        
	switch(message)    
	{
    
        
	case WM_CREATE:        
		SetTimer(hwnd, ID_TIMER, 1000, NULL);        
		return 0;                
	case WM_TIMER:        
		MessageBeep(-1);        
		fFlipFlop = !fFlipFlop;        
		InvalidateRect(hwnd, NULL, FALSE);        
		return 0;            
	case WM_PAINT:        
		hdc = BeginPaint(hwnd, &ps);                
		GetClientRect(hwnd, &rect);        
		hBrush = CreateSolidBrush(fFlipFlop ? RGB(255, 0, 0) : RGB(0, 0, 255));        
		FillRect(hdc, &rect, hBrush);                                 
		EndPaint(hwnd, &ps);        
		DeleteObject(hBrush);        
		return 0;            
	case WM_DESTROY:        
		KillTimer(hwnd, ID_TIMER);        
		PostQuitMessage(0);        
		return 0;    
	}    
	return DefWindowProc(hwnd, message, wParam, lParam);
}

The result is shown in the figure (the background color is blue -> red alternately, and the computer makes a beep sound every time it changes):

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Origin blog.csdn.net/weixin_43574277/article/details/105377438