Windows programming experiment---BOUNCING BALL

Experiment description:
Design a program to realize the bouncing ball.

The source code is as follows:

#include <windows.h>
#define ID_TIMER 1 
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);    
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
    
        
	static TCHAR szAppName[] = TEXT ("Bounce");    
	HWND         hwnd;    
	MSG          msg;    
	WNDCLASS     wndclass;
    	wndclass.style           = CS_HREDRAW | CS_VREDRAW;    
    	wndclass.lpfnWndProc     = WndProc;    
    	wndclass.cbClsExtra      = 0;    
    	wndclass.cbWndExtra      = 0;    
    	wndclass.hInstance       = hInstance;    
    	wndclass.hIcon           = LoadIcon (NULL, IDI_APPLICATION);    
    	wndclass.hCursor         = LoadCursor (NULL, IDC_ARROW);    
    	wndclass.hbrBackground   = (HBRUSH) GetStockObject (WHITE_BRUSH);    
    	wndclass.lpszMenuName    = NULL;    
    	wndclass.lpszClassName   = szAppName;        
    	if(!RegisterClass (&wndclass))    
    	{
    
            
    		MessageBox (NULL, TEXT("This program requires Window NT!"),
    		            szAppName, MB_ICONERROR);        
    		return 0;    
    	}
    	hwnd = CreateWindow (szAppName,                        
    				TEXT("Bouncing Ball"),                        
    				WS_OVERLAPPEDWINDOW,                        
    				CW_USEDEFAULT,                        
    				CW_USEDEFAULT,                        
    				CW_USEDEFAULT,                        
    				CW_USEDEFAULT,                        
    				NULL,                        
    				NULL,                        
    				hInstance,                        
    				NULL
    			);    
    ShowWindow (hwnd, iCmdShow);    
    UpdateWindow (hwnd);
    while (GetMessage (&msg, NULL, 0, 0))    
    {
    
            
    	TranslateMessage (&msg);        
    	DispatchMessage (&msg);    
    }
    return msg.wParam;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    
        
	static HBITMAP hBitmap;    
	static int cxClient, cyClient, xCenter, yCenter, cxTotal, cyTotal,                
		cxRadius, cyRadius, cxMove, cyMove, xPixel, yPixel;    
	HDC         hdc, hdcMem;    
	HBRUSH      hBrush;    
	int         iScale;        
	switch (message)    
	{
    
        
	case WM_CREATE:        
		hdc = GetDC(hwnd);        
		xPixel = GetDeviceCaps(hdc, ASPECTX);        
		yPixel = GetDeviceCaps(hdc, ASPECTY);        
		ReleaseDC(hwnd, hdc);                

		SetTimer(hwnd, ID_TIMER, 50, NULL);        
		return 0;        
	case WM_SIZE:        
		xCenter = (cxClient = LOWORD (lParam)) / 2;        
		yCenter = (cyClient = HIWORD (lParam)) / 2;                
		iScale = min(cxClient * xPixel, cyClient * yPixel) / 16;                
		cxRadius = iScale / xPixel;        
		cyRadius = iScale / yPixel;                 
		cxMove = max (1, cxRadius / 4);         
		cyMove = max (1, cyRadius / 4);                
		cxTotal = 2 * (cxRadius + cxMove);        
		cyTotal = 2 * (cyRadius + cyMove);                
		if(hBitmap)            
			DeleteObject(hBitmap);                    
		
		hdc = GetDC(hwnd);        
		hdcMem = CreateCompatibleDC(hdc);        
		hBitmap = CreateCompatibleBitmap(hdc, cxTotal, cyTotal);       
		ReleaseDC(hwnd, hdc);                
		SelectObject(hdcMem, hBitmap);        
		Rectangle(hdcMem, -1, -1, cxTotal + 1, cyTotal + 1);                
		hBrush = CreateHatchBrush(HS_DIAGCROSS, 0L);        
		SelectObject(hdcMem, hBrush);        
		SetBkColor(hdcMem, RGB(255, 0, 0));        
		Ellipse(hdcMem, cxMove, cyMove, cxTotal - cxMove, cyTotal - cyMove);
		DeleteDC(hdcMem);        
		DeleteObject(hBrush);        
		return 0;
    	case WM_TIMER:        
    		if(!hBitmap)            
    			break;                    
    		hdc = GetDC(hwnd);        
    		hdcMem = CreateCompatibleDC(hdc);        
    		SelectObject(hdcMem, hBitmap);                
    		BitBlt(hdc, xCenter - cxTotal / 2,
     			yCenter - cyTotal / 2, cxTotal, cyTotal,                
     			hdcMem, 0, 0, SRCCOPY
     			);                
     		ReleaseDC(hwnd, hdc);        
     		DeleteDC(hdcMem);                

		xCenter += cxMove;        
		yCenter += cyMove;                
		if((xCenter + cxRadius >= cxClient) || (xCenter - cxRadius <= 0))            
			cxMove = -cxMove;        
		if((yCenter + cyRadius >= cyClient) || (yCenter - cyRadius <= 0))            
			cyMove = -cyMove;           
		return 0;        
	case WM_CLOSE:        
		if (IDOK == MessageBox(hwnd, TEXT("Exit?"), TEXT("Dialog"), MB_OKCANCEL | MB_DEFBUTTON1 | MB_ICONQUESTION))            
		DestroyWindow(hwnd);        
		return 0;        
	case WM_DESTROY:        
		if(hBitmap)            
			DeleteObject(hBitmap);        
		KillTimer(hwnd, ID_TIMER);        
		PostQuitMessage (0);        
		return 0;    
	}    
	return DefWindowProc (hwnd, message, wParam, lParam);
}

The result is as follows: You get a bouncing ball (the color of the ball can be defined
Insert picture description here
by yourself), click on the upper right corner × (exit), and a dialog box will pop up:
Insert picture description here

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Origin blog.csdn.net/weixin_43574277/article/details/105501844