1. How to use the signal slot in VS Qt
①Define the slot function in the header file as follows:
private slots:
void testBtnClicked();
②Drag the control into the .ui file, click the F3 shortcut key, or click the icon below to edit the signal slot.
③Click the "test" button to edit the signals and slots.
④ Change the red mark to testBtnClicked(), which is consistent with the name of the slot function defined in the header file.
⑤Implement the slot function in the .cpp file
void frmMain::testBtnClicked()
{
QMessageBox *msg = new QMessageBox;
msg->aboutQt(this, "about qt");
}
2. The second method of using the signal slot
Directly use the connect function to connect signals and slots. This method is the same as that used in Qt Creator.
h file
#pragma once
#include <QtWidgets/QMainWindow>
#include "ui_frmMain.h"
class frmMain : public QMainWindow
{
Q_OBJECT
public:
frmMain(QWidget *parent = Q_NULLPTR);
private slots:
void testBtnClicked();
void slotBtn1();
void slotBtn2();
private:
Ui::frmMainClass ui;
};
cpp file
#pragma execution_character_set("utf-8")
#include "frmMain.h"
#include<QMessageBox>
#include<QDebug>
#include<QPropertyAnimation>
#include<iostream>
#include<QPushButton>
#include<QGridLayout>
frmMain::frmMain(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
setWindowTitle(" 测试 程序 ");
setFixedSize(QSize(300, 200));
QPushButton *btn1 = new QPushButton("btn1",this);
btn1->move(0, 100);
QPushButton *btn2 = new QPushButton("btn2",this);
btn2->move(100, 100);
connect(btn1, SIGNAL(clicked()), this, SLOT(slotBtn1()));
connect(btn2, SIGNAL(clicked()), this, SLOT(slotBtn2()));
QGridLayout *layout = new QGridLayout;
layout->addWidget(btn1);
layout->addWidget(btn2);
this->setLayout(layout);
}
void frmMain::testBtnClicked()
{
QMessageBox *msg = new QMessageBox;
msg->aboutQt(this, "about qt");
}
void frmMain::slotBtn1()
{
QMessageBox *msg = new QMessageBox;
msg->about(this, "btn1 clicked", "btn1");
}
void frmMain::slotBtn2()
{
QMessageBox *msg = new QMessageBox;
msg->about(this, "btn2 clicked", "btn2");
}