HMS Core Insights·The first live broadcast preview

Since the first real electronic game was designed in 1961, countless game developers have been pursuing the improvement of game quality. In the current era, mobile phones are undoubtedly the most common game tool. Although it has certain limitations in terms of hardware compared to PCs, the picture quality of mobile games is still gradually improving with the joint efforts of professionals in various fields. Behind this, what technologies are there to support? How is it achieved?

The first live broadcast of the HMS Core Insights in-depth interpretation series will start at 19:30 on the evening of March 10, 2021! The theme of this issue is the era of high-quality mobile games driven by innovative technologies. How to achieve high picture quality in mobile games? How do the technical experts behind HMS Core explore the graphics rendering technology of mobile games? Everyone is welcome to come to the live room to find out and feel the charm of technology!

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[What is HMS Core Insights?]

As a collection of terminal and cloud open capabilities, while HMS Core continues to fully open its capabilities, it also hopes that more developers can have a deeper understanding of HMS Core. HMS Core Insights in-depth interpretation of the live broadcast series came into being. There are professional experts here who will interpret the cutting-edge technologies in various fields of mobile applications for you one by one, as well as the road of technological exploration behind HMS Core.

[Live Preview]

Time: 19:30, March 10, 2021

Live broadcast platform:

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[Expert introduction]

Mark

Huawei graphics eco-technical expert

The current HMS Core CG Kit technology master plan, leading a number of Huawei graphic innovation projects, graphic ecological technology development, has more than ten years of game engine development experience, and has a deep understanding of the entire process of game development and the development trend of computer graphics technology.

Yangyang

Head of Engine TA, Netease Game Yinglong Studio

Joined NetEase Games in 2012 and has long been engaged in engine development and technical art related work. As a core member, he participated in the engine architecture design and rendering development of the "Tianyu" terminal game. He is currently responsible for the engine and technical art work of the mobile game "Tianyu", and has extensive experience in the rendering technology, engine architecture and art production process of next-generation games.

[Live Streaming Highlights]

1. Exploration: the evolution and trend of graphics rendering technology

2. Deep plowing: the road to balance rendering effects and performance/power consumption

3. Practice: see how Tianyu mobile game breaks through the 90-frame challenge of the Vulkan version

【ways of registration】

Method 1:
Scan the QR code below to fill in the questionnaire registration

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Way two

Click this link to register directly

【Raffle Gift】

Friends who participate in the live broadcast can participate in the online lottery. There are so many prizes, please don't miss it!

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Original link:https://developer.huawei.com/consumer/cn/forum/topic/0202498063730040339?fid=18&pid=0302498063730040560

Author: HUAWEI-HMS Core

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Origin blog.51cto.com/14772288/2643138