Function point sorting

1. Shader UV offset

	public Material mat;
    public float speed;
    public Transform obj;
void Update ()
    {
    
    
        //obj.GetComponent<MeshRenderer>().material.SetTextureOffset("_MainTex", new  Vector2(0,speed*Time.time));
        mat.SetTextureOffset("_MainTex", new Vector2(0, -speed * Time.time));
	}

Commonly set parameters:
Insert picture description here
2. DoFade

The corresponding shader type must
set the loop mode for Fade : -1 bit infinite loop

    public Material mat;
 	
	void Start ()
    {
    
    
        //材质球透明度初始设置
        mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, 0.8f);

        //材质球模式:Fade
        mat.DOFade(0,2).SetLoops(-1);
	}

3、

Guess you like

Origin blog.csdn.net/qq_22975451/article/details/113399270