1. Shader UV offset
public Material mat;
public float speed;
public Transform obj;
void Update ()
{
//obj.GetComponent<MeshRenderer>().material.SetTextureOffset("_MainTex", new Vector2(0,speed*Time.time));
mat.SetTextureOffset("_MainTex", new Vector2(0, -speed * Time.time));
}
Commonly set parameters:
2. DoFade
The corresponding shader type must
set the loop mode for Fade : -1 bit infinite loop
public Material mat;
void Start ()
{
//材质球透明度初始设置
mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, 0.8f);
//材质球模式:Fade
mat.DOFade(0,2).SetLoops(-1);
}
3、