Materials-Object texture degradation production

An artistic translation article, including some ideas for texture processing and sources of high-quality reference materials; some paragraphs are general translations;

Rikki-Lynn Vitello is a freelance artist who specializes in 3D realistic style; participated in the production of many 3A works, such as Rise of the Tomb Raider , The Call of Duty Franchise , Spiderman, and Insurgency Sandstorm ; in the article, discuss how Efficiently understand some antique reference maps and how these make the texture more believable; it is important to understand the type of materials used to make antiques, because the weathering and corrosion of the surface is unique over time;

The article was published in Zhihu, the article link is:

https://zhuanlan.zhihu.com/p/65726320

 

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Origin blog.csdn.net/DoomGT/article/details/90213429