Design and Implementation of Tetris Project Based on Java

The basic functions of the Tetris project include: main game interface display module, cube and data display module, cube movement control module, game interface color control module, game progress, level control module, etc. The structure of this project is as follows:
(1) The main interface display module of the
game : display the two menus of the game and the help; the
game uses the functional keyboard, and the score level;

(2) Canvas and square display module:
you can change the background picture by yourself according to your own needs, and identify the falling square according to the color change during the falling process of the square.
(3) Background canvas module design: The
game uses the GameCanvas class inherited from JPanel to control the display of the background canvas. Rows represents the number of rows of the canvas, and cols represents the number of columns of the canvas. The number of rows and columns determines the number of squares on the canvas. ;

(4) Block movement and rotation module
Realize block movement and rotation by changing the abscissa or ordinate, and then redraw the blockPlease add picture description
Please add picture description
Please add picture description
Please add picture description

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Origin blog.csdn.net/clover926/article/details/112911601