Morph Age for Mac (professional deformation tool) supports big sur

Morph Age for Mac is a professional deforming tool. The Mac version of Morph Age can combine two photos into a brand new photo through custom curves, easily deforming faces or images. The Mac version of Morph Age can also generate curved curves independently. Try it!

Morph Age for Mac official introduction

Morph Age is an application that morphs human faces and images on OS X. It allows you to define curves on one or more images, and the changes based on these curves are reflected in the resulting image and the deformation effect through corresponding deformation.

Features of Morph Age mac version

-Deformation and warpage for Mac

Morph Age is an application that morphs/morphs images (such as faces) on OS X, and saves the result to a QuickTime movie.

Morph Age has the latest developments in image deformation functions, including Smart Assist and interactive preview functions. It also supports real-time prototyping and motion/fusion curve editing.

Morph Age works by allowing you to define curves on one or more images. With the corresponding distortion and deformation effects, any changes made on the curve will be reflected in the resulting image.

-Fast GPU-based rendering

Hit the game, Morph Age is presented in real time, regardless of the size of the image. Morph Age has an extremely fast rendering engine that combines CPU operation (optimized for Intel Mac) and GPU or graphics card power consumption. It can render megapixel images in real time and maintain sub-pixel accuracy. In addition, the latest version of Morph Age even adds filtering support for the Mac OS X Core image library, which is also executed on the graphics card for optimal performance.

-Control deformation animation

Morph Age can independently generate curved curves, making different parts of the image move at different times (eyes, ears, and then mouth). In addition, animation effects are also available, such as elastic motion. Morph Age displays the results in real time so that you can prototype transformations quickly and easily.

-Non-linear transformation

Non-linear transformations for deformation animation In Morph Age, shapes and curves can not only be animated at will, but they can also be fully controlled and blended. Blending will tell you the number or percentage of the first image to be merged with the second image. For example, a person who transforms a tiger into an animation can make a person appear tiger skin quickly while also possessing human qualities. Or in a man-to-man project, there is a 30/70 mixed feature, and a 60/40 texture has an interesting effect.

-Sub-pixel accuracy

Morph Age fully supports zoom and scroll functions with sub-pixel precision point and curve positions. Morph Age provides sub-pixel accuracy, and scaling allows precise curve placement. This allows fine-tuning of the curve that defines the transformation, thereby avoiding the "ghost" effect typical of deformation applications. See the curve fine-tuning in real time in the interactive preview panel.

-Zoom

Scaling allows accurate curve position. This is necessary for the sub-pixel accuracy provided by Morph Age. Real-time preview rendering can also be zoomed in to help accurately place the curve.

--Coloring

Morph Age has the option of changing colors, which can make the Hulk-like distortion effect possible. This works by allowing the user to independently define for each curve the color that will "bleed" on the base image part. The bleeding of this color is consistent with the deformation.

-Layer

The layer age of the deformation age is a way to express that part of the image is higher than the other parts. This is used to indicate that the chin is on top of the clothes, and whenever the chin moves down, it should pass through them (not).

-Real-time rendering

Morph Age uses advanced GPU rendering technology, even for megapixel images can be previewed in real time.

Click "Play", you can see the deformation/distortion in real time regardless of the image size. You can even move the curve defining the transition while the animation is playing. This makes it easier to place curves iteratively, because there is no lag in the rendering cycle, making Morph Age very suitable for making prototypes of desired effects easily and quickly.

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Origin blog.csdn.net/weixin_49864678/article/details/110930682