Video post synthesis software: nuke12 mac version v12.2v4 latest version (support big sur)

NUKE 12 for Mac is a film and television post-production special effects synthesis software running on the Mac platform. Nuke 12 for Mac has powerful functions such as node tools, deep image synthesis tools, 3D camera trackers, and multi-track editing schedules. It also supports Playback, export and other functions, NUKE 12 mac version strives to present perfect visual effects for users, welcome everyone to experience!

NUKE 12 for Mac official introduction

NUKE is a data node synthesis software developed by The Foundry company. After 10 years of experience, winning the Academy Award (Oscar Award) has provided artists with a way to create images with high-quality photo effects. No special hardware platform is required, but it can provide artists with flexible, effective, economical and full-featured tools for combining and manipulating scanned photos, video boards, and computer-generated images. In the digital field, NUKE has been used in nearly a hundred films and hundreds of commercial and music televisions. NUKE has the advanced ability to seamlessly integrate the final visual effects with the rest of the film and television, regardless of the visual application required. What style or how complicated the effect is.

New features in nuke12 mac version

U.S. dollar import support
Nuke 12.2 introduced native support for USD in Nuke. It enables artists to use Nuke's ReadGeo node to read USD data, and through an improved scene graphical user interface, support for normals, color data, animation geometry, etc., enables them to process the geometry contained in the USD. The ReadGeo extension will be open source, enabling the studio to integrate these updates into its custom USD tool.

SyncReview (beta)
remote work is more important than ever. This is why we introduced the first implementation of SyncReview in Nuke 12.2, enabling the team to synchronize multiple sessions of Nuke Studio, Hiero and HieroPlayer together and allowing two or more users in multiple locations to collaborate View and annotate material. Whether connecting to network storage, cloud storage like DropBox, or using localized files, all participants can access real-time playback and viewer controls, soft effect parameters, and switch between versions. In addition, push updates allow users to stay in sync with the conversation. The number of users and resolution are only limited by your hardware and bandwidth.
As a result of this work, the Hiero Python API has been extended in three main areas: controlling the viewer, project loading and saving, so that you can further customize the workflow. We also added callbacks in various areas, such as comments and version changes.

Floating License Roaming
Customers with floating licenses can now "check out" time-limited floating licenses, which makes it easier for artists to work offline or without access to their license server. These licenses can be checked out for up to 30 days and can be used for current Nuke, NukeX, Nuke Studio and Hiero interactive licenses.

New QuickTime support
Nuke 12.2 provides a more stable system for using QuickTimes, introduces a new MOV reader, and replaces the previous 32-bit and 64-bit QuickTime reading and writing support with a more stable system and simplified UI. This update introduces broader QuickTime codec support across operating systems, including the updated, higher-performance H.264 encoding across Windows, macOS and Linux.
Therefore, some of the earlier QuickTime codecs will no longer be supported.

Additional file format support

Expanded DNxHR support
Continue to work on DNxHR support. Export DNxHR .movs has been added to the Nuke series, and DNxHR MXF has been added to Nuke Studio and Hiero. This makes the timetable product comparable to the features added to Nuke in Nuke 12.1.

Camera file format update
RED SDK has been updated to version 7.3, adding support for the latest Komodo cameras. The workflow of RED material has also been improved, from displaying relevant SDK information on the "Read" node to using RED's advanced options of "Reduce Chroma Noise". The new IPP2 custom mode allows you to fully control the color space and gamma curve, which is usually uncontrollable in the standard IPP2 image pipeline.
The Sony SMDK version has also been upgraded.

ACC encoded audio supports
Nuke Studio, Hiero and HieroPlayer will now support reading and playing AAC encoded audio tracks. Nuke 12.1 introduces support for saving audio to .mov containers for Linux and Windows, which eliminates the need to extract and import audio as separate Wav files. The feedback we received was that most of the audio tracks used in the comments used the AAC codec.

New
Shuffle Node A new and updated version of the Shuffle node is introduced, which will replace the Shuffle and ShuffleCopy nodes. Through a more user-friendly interface, compared to the previous Shuffle node, the updated node can improve stability and provide consistent channel ordering. In addition, it can now support one or two inputs, and each layer supports up to eight channels.

Updated Nuke spherical transformation and bilateral.
We merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke version of these nodes, adding features and GPU support to Nuke. SphericalTransform has a new MirrorBall projection method and can access the standard Nuke filter method set. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12 and are available in Nuke-they do not require a NukeX license.

Cara VR GPU Cache
Improvements to Nuke's GPU processing architecture have led to significant improvements in the performance of node chains using this new behavior. In Nuke 12, all Cara VR nodes (including SphericalTransform and Bilateral) utilize this architecture, which significantly improves the processing and rendering of the viewer. This improvement is also provided in BlinkScript.

New BlinkScript particle support
NukeX now includes a new ParticleBlinkScript node. This node allows users to write BlinkScripts that run on particles, and further enables users to write their own custom particle nodes. We will also provide a starting point for 14 new small objects for artists and developers to create new particle tools using ParticleBlinkScript.
To facilitate these updates, we have made some updates and fixes to Nuke's BlinkScript framework to improve the performance of GPU accelerated nodes and help developers use BlinkScript, including new debugging printouts.

Improvements in lens distortion workflow
We have improved the NukeX LensDistortion node to provide a more intuitive experience and provide all the required functions at your fingertips. The main tab has been optimized to make it the first stop for setting up the deformed model. It has also been updated, adding new features and improving the user experience, such as setting the default output mode to no distortion instead of STMap. The second tab has now been updated to "Analyze", providing all the controls for the grid detection and line drawing workflow you are used to. In addition, the Advanced tab now provides better control, which can be used to fine-tune the distortion model or use fisheye data.

Mesh torsion improved tracker
12 is introduced Nuke NukeX Grid Warp Tracker has a number of improvements can help to control and move data to a desired position in the script. We have introduced a new export option that allows users to export tracking data from GripWarpTracker nodes to Tracker (baked), Tracker (link) or Transform nodes. In addition, users can export tracking data from the entire grid, selected grid points, or just a single grid point to help pinpoint the exact tracking data needed.

QuickTime Audio MultiOS and Surround Sound Support
We are extending the native support of audio-enabled .mov containers to Linux and Windows. Now you can import them directly into Nuke Studio, Hiero and HieroPlayer without having to extract and import the audio as a separate Wav file. In addition, we also introduced multi-channel audio support for Nuke Studio, Hiero and HieroPlayer. Multi-channel audio patching has been added to the timeline, and the audio output can be set using the monitor output device of a specific audio card.

Bin and Track item version linking
A new behavior links the source clip version between the item bin item and its corresponding tracking item. Now, changing the fragment version on the project library or sequence will change all other instances of the same fragment present in the same fragment or any other sequence. This simplifies the process of updating the sequence, for example, when propagating changes in the 10, 30, and 60 second clips of the project. By default, the version link is set to "on" and can be set manually in the timeline, project bin and preferences.

HieroPlayer's artist reviews and flipbooks in Nuke
Now, when using HieroPlayer as a flipbook tool, new instances of HieroPlayer will launch faster, improving the artist's overall experience. We have been able to increase the startup speed of new instances of HieroPlayer on Windows and macOS by 1.2 times, while on Linux, our internal tests have increased the speed by 1.5 times.
Nuke 12 includes the ability to use HieroPlayer as a flipping tool for Nuke and NukeX, giving artists more control when comparing different versions of works. Whether you are using a single script or multiple scripts at the same time, HieroPlayer will automatically detect the OCIO configuration and viewer color space from the Nuke script, and set the files to be checked correctly. HieroPlayer can be set to Flipbook in the user interface and preferences.

Infrastructure and standards

High DPI Windows and Linux
When using high-resolution monitors on Windows and Linux, this version adds support for UI scaling. This makes all platforms inline (high-resolution display support for macOS was added in Nuke 12.0v1).

ARRI update
Nuke 12 includes some updates and extensions to ARRI camera support, including ArriRAW SDK version 6.2.1.0, GPU unboxing via CUDA, Codex HDE .arx Arri RAW, Arri Alexa Mini LF support, and support from Alexa Mini LF ProRes wraps MXF (ARRIRAW/MXF).

Improvements to QuickTime and MXF
Nuke 12 includes several updates to supported codecs to improve the user experience when using these file types.
Based on the work of adding support for DNxHR MXF in Nuke 12, in this version, Nuke now supports reading DNxHR .movs and writing DNxHR MXF.
Now, when reading .mov and .mxf ProRes files, you can use metadata to set the color space in Nuke. If you cannot find the frame header in the file metadata of the MXF or MOV file, you can also parse the frame header to get the transmission characteristics-this change will affect scripts loaded from earlier versions of Nuke. The mov64 Reader in Nuke and Nuke Studio and the mov64 Writer in Nuke have added support for Motion JPEG B (encoded as QuickTime). This will re-enable support for this codec on macOS Catalina and introduce support on Windows.

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Origin blog.csdn.net/weixin_49864678/article/details/110957217