Java multithreading, progress bar to realize horse racing experiment

race

I'm going to do a java experiment next Monday. I still remember that there was a program that was not finished in the last experiment, and I hurriedly handed in the semi-finished product of the experiment report (hope the teacher did not find www). In order to have more time to write code in the experiment class next Monday, I searched our school's experiment report. Hey, guess what! There are really 16 years of experimental reports. Although it is a bit different, the topics are mostly the same, so I started writing.
This is a program about horse racing. The topic is as follows: Write a multi-threaded control program, called a horse racing program. Create two threads representing two horses, and set them to different priorities, and display the horse racing process in the form of a progress bar.
The following is the code I wrote after many studies, I hope the big guys are correct.
(The article is a bit casual, after all, I am also a casual person www)

import javax.swing.*;
import java.awt.*;
public class Test 
{
    
    
    static Thread threadObj1;
    static Thread threadObj2;
    JFrame frame;
    JPanel panel;
    JLabel label1,label2;
    static JLabel label3;
    static JProgressBar progressBar1;
	static JProgressBar progressBar2;
    public static void main(String[] args)
    {
    
    
    	Test test=new Test();
    	test.go();
        threadObj1=new ThreadClass1();
        threadObj2=new ThreadClass2();
        threadObj1.setPriority(6);
        threadObj2.setPriority(4);
        threadObj1.start();
        threadObj2.start();
    }
    void go() 
    {
    
    
        frame=new JFrame("赛马");
        panel=new JPanel();
        panel.setLayout(new GridLayout(2,2));
        label1=new JLabel("一号马");
        label2=new JLabel("二号马");
        label3=new JLabel("加油!");
        progressBar1 = new JProgressBar(SwingConstants.HORIZONTAL,0,100);
        progressBar1.setStringPainted(true);
        progressBar2 = new JProgressBar(SwingConstants.HORIZONTAL,0,100);
        progressBar2.setStringPainted(true);
        panel.add(label1);
        panel.add(progressBar1);
        panel.add(label2);
        panel.add(progressBar2);
        frame.getContentPane().add(panel,BorderLayout.CENTER);
        frame.getContentPane().add(label3,BorderLayout.SOUTH);
        frame.setSize(300, 100);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}
class ThreadClass1 extends Thread
{
    
    
	public void run()
	{
    
    
		while(Test.progressBar1.getValue()<100)
		{
    
    
			Test.progressBar1.setValue(Test.progressBar1.getValue()+1);
			System.out.println(Test.progressBar1.getValue());
			try{
    
    
				Thread.sleep((int)(Math.random()*300+100));
			}catch(InterruptedException e) {
    
    }
		}
		if(Test.progressBar1.getValue()==100 && Test.progressBar2.getValue()!=100)
			Test.label3.setText("胜利者:1号马!");
	}
}

class ThreadClass2 extends Thread
{
    
    
	public void run()
	{
    
    
		while(Test.progressBar2.getValue()<100)
		{
    
    
			Test.progressBar2.setValue(Test.progressBar2.getValue()+1);
			System.out.println(Test.progressBar2.getValue());
			try{
    
    
				Thread.sleep((int)(Math.random()*300+100));
			}catch(InterruptedException e) {
    
    }
		}
		if(Test.progressBar2.getValue()==100 && Test.progressBar1.getValue()!=100)
			Test.label3.setText("胜利者:2号马!");
	}
}

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Origin blog.csdn.net/shallwecen/article/details/109411379