What are the differences between ufs3.0 and ufs2.1?

I think before we talk about this, we need to explain one thing: when we are talking about UFS, what are we talking about?

We always say that the mobile phone is stuck, it will slow down after a long time, right? Then it may be attributed to factors such as too much rubbish, hardware aging, and so on. Then I will consider some cleaning software to clean it up, and give myself a psychological hint that this should be fine. Then use it to find out how it slows down again...again.

How does the phone actually slow down? In fact, the core lies in the hardware configuration, not aging. How can the hardware age? Do you think the temperature of a mobile phone can really burn out the chip? It is mainly caused by the backward configuration and the inability to support the calculation and transmission of data. The decisive factor is the processor, memory, and flash memory. The UFS standard we call determines the read and write speed of flash memory.

how to say? For example, if you need to run a software at this time, the processor is responsible for processing the data. If the speed of the processor is not good, then the process needs to be queued, especially when processing multiple programs. So what does memory determine? How many running data can be installed at the same time. If the memory is not large enough and there are multiple applications hanging in the background, the only way to kill the background is to turn off the unused background programs. So now we are pursuing 8G and 12G of memory, nothing more than to prevent users from cleaning up background programs and running multiple programs at the same time.

What about flash memory? In fact, it is the same as the hard disk of a computer, pre-installed with all the program files, read out and use when needed. So its reading and writing speed directly leads to the running speed of the application, doesn't it? No matter how fast your processor is, no matter how large the memory is, but the reading speed of the flash memory is not good, the other two are not just waiting eagerly. As the APPs we use now are getting bigger and bigger, especially now mobile games are several G in size. Reading speed becomes more and more important. The reading speed of UFS 3.0 standard is close to twice that of UFS 2.1.

In addition to the difference in read speed, write speed UFS 3.0 is also faster than UFS 2.1. That is to say, under the same workload, whether it is running the program or installing the program, including storing some videos or high-quality photos, the time consumed by UFS 3.0 is about 50% less than the time consumed by UFS 2.1. Such an experience may not be obvious under the current 4G network, but if the application program is larger after the arrival, the amount of data that needs to be processed is more. Reading and writing speed will become very important.


This is why the UFS 3.0 standard will be regarded as the standard configuration of 5G mobile phones, not just blindly stacking materials, but making advance considerations for the future experience.

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Origin blog.csdn.net/fuli911/article/details/108903840