Analysis and Design of Happy Xiaoxiaole

Representative of casual puzzle games (Happy Matching)

Introduction

With the popularization of smart phones, various types of mobile games spew out. There are multiplayer real-time battle games such as Glory of Kings, Peaceful Elites, Wilderness Fighting, and card drawing games fgo and Onmyoji, which are used as leisure puzzle games. The outstanding representative of the game-Happy Match, has a large share in the mobile game market. This article will analyze the reasons for the success of Happy Xiaoxiaole from multiple perspectives.
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Game introduction and background setting

Introduction

"Happy Match" is a match-3 casual game developed by music elements. "Happy Match" has more than 600 well-designed bai levels and 5 major level types. Drop collection, designated elimination, time-limited levels...Based on the traditional match-3 gameplay, a variety of mission objectives have also been added, making the gameplay more abundant.

Background setting

One night, a magical pea seed fell from the sky, and it happened to fall near the village long house in the Forest of Dreams. After the seed fell to the ground, it absorbed the water in the pond and grew rapidly, turning into a towering vine overnight... When the villagers woke up the next morning, they were shocked to see the huge vines, and they gathered together to discuss. Some people said that he seemed to see the village chief’s house on the towering vines, and the house seemed to be still rising. Some people called for climbing up to rescue the village chief, and the player needed to climb to the top of Tengman to rescue the village chief.
Therefore, players need to climb to the top of Tengman by breaking through the barriers.
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Gameplay

The core gameplay of "Happy Match" is roughly the same as the traditional game, but many different obstacles and special props are added to each level, which can be eliminated by arranging the same animals in a certain pattern And produce powerful special effects. For example, combining four identical animals in a row or column can synthesize a linear special effect, and the linear special effect can eliminate a row or column; combining five identical different animals can synthesize an explosive special effect, and triggering the explosive special effect can eliminate nearby animals. Different special effects can also be used in combination to form even more powerful special effects. Each level has different obstacles. Players need to combine and arrange different small animals and combine special effects as much as possible to eliminate specific obstacles to achieve the goal of breaking through.
Listed below are two different common obstacles and one condition that needs to be met.
obstacle
Entry conditions
obstacle

Game Features

Game duration

As a casual puzzle mobile game, the biggest feature of "Happy Match" is that each round is very short. You can use the fragmented time to play the game. On the subway and bus, you can often see someone opening the " "Happy Diminish Music", play a game anytime, anywhere. Compared with other multiplayer real-time battle games such as Honor of Kings, Elite of Peace, etc., "Happy Match" has no requirements on the network environment, and the second is that the time to play a game is very short. It can be played in one or two minutes. A round of games is very suitable to pass the fragmented time.

Q cute painting style, excellent picture

"Happy Match" was designed with the audience of players fully taken into consideration. As a casual game with a wide audience, the style of the game should naturally fit all age groups. Therefore, "Happy Match" replaces the stereotyped squares in the traditional puzzle game with various different types of small animals, and various cute small animals can be seen everywhere in the game interface. A large number of cute pets and cheerful game music give players a sense of leisure, and playing two happy puzzles can effectively relax after busy work and study. This also brought a large number of female players to "Happy Match".
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The game is random and interesting

Even if it is for the same level, only the position of the obstacles is fixed. The number and order of each small animal are random, and after eliminating a row or column of small animals, they will fall down. The little animals of ”can’t be predicted in advance, which brings a certain degree of randomness to the player and enhances the fun of the game. Because it contains a certain element of luck, the player will not easily pass through the level every time. Similarly, face some In difficult levels, due to the randomness, players may be lucky to make wonderful combos and pass the level smoothly. This design makes the player not always pass the level or stay in a certain level, which fully satisfies the player's desire for challenge.

There are different levels of game clearance, causing players to "obsessive-compulsive disorder"

Each time you challenge a level, the different scores you get will result in a different number of stars. This design allows players to get as many points as possible in the game, even after the level is completed, in order to get 3 stars, Will repeatedly challenge the level. The setting of this mechanism will cause some players with obsessive-compulsive disorder to repeat the game and sometimes use props to achieve their goals.
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Rich gameplay and various props

Different from the traditional gameplay, which is relatively simple, "Happy Match" has undoubtedly spent a lot of thought in the gameplay design, creating many rich obstacles, and the appearance of various obstacles enriches the level. It also brings more possibilities to pass through. Every few levels, the player will encounter new obstacles. Sometimes multiple obstacles may appear at the same time, which keeps the player fresh, and more and more obstacles will cause more and more difficult problems for the player. challenge. When the player feels powerless, he can also use props to help pass the level.

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Origin blog.csdn.net/weixin_43847600/article/details/108694264