Unity3D development WebVR use of WebVR Assets

All kinds of things lead to personal micro-blog is not updated, more than a year, and now continues to write the blog of good habits.
I have been doing lately WebVR project, so deep feelings, the exchange of communication with you here.
WebVR current standard protocol is not very uniform, but the underlying are essentially based on Three.js expanded, but the most convenient is to use Aframe framework, entity component added in the form of elements, with Unity3D using a similar, more convenient to use, and use JS based Three.js own coding and so on. These are not very proficient Luezhipimao me, so today to talk about the Unity development WebVR.

Unity development WebVR to use WebVR Assets plug (on the Asset Store there)
Unity3D development WebVR use of WebVR Assets

Mainly this sentence
* All OTHER Supported browsers through at The WebVR polyfill.

Set the platform WebGL
Unity3D development WebVR use of WebVR Assets

The development process set
Unity3D development WebVR use of WebVR Assets

other Settings arrangement Scripting Runtime Version arranged .net 4x ..

Download HTC Vive SDK

Note: Be sure to set the XR under Setting Virtual Reality SDKs PC
Scripting To set the Define Symbols

Finally, attach the plug on github Address: https://github.com/gtk2k/Unity-WebVR-Assets

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Origin blog.51cto.com/myselfdream/2485757