Pascal's triangle in the form as shown below
But is there any way to play this map do?
We can fill all vacancies to zero, and to find the law.
0 after fill gaps as shown in FIG.
We put the number of rows and columns are set to r and c;
In the figure above we can find:
When r = 4, c = 9;
When r = 7, c = 15;
Such laws can be obtained;
c = 2 * r +1 and the first line of a first index number is rounded down to give c / 2 |
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In addition, we can also see:
two numbers of a number of these oblique line of the previous row and the sum.
If the number used to store all the matrix [r] [c], this array, i, j, respectively for the rows and columns, this rule can be obtained:
matrix [ i ] [ j ] = matrix [ i-1 ] [ j-1 ]+ matrix [ i-1 ] [ j+1 ] 。 |
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The code can be obtained as follows:
#include<bits/stdc++.h>
using namespace std;
int main() {
// int r,c;//分别表示r行和c列。
int r,c;
cin>>r;
c=2*r+1;//列数与行数的关系。
int r_one=c/2;//第一行的第一个数。(以第一行的第一个数为起点)
int matrix[r][c]; //把所有r行c列的所有点都标为0。
memset(matrix,0,sizeof(matrix));//这里是把二维数组所有项都初始化为零
matrix[0][r_one]=1;
for(int i=1; i<r; i++) {
for(int j=1; j<c; j++) {
matrix[i][j]=matrix[i-1][j-1]+matrix[i-1][j+1];
}
}
for(int i=0; i<r; i++) {
for(int j=0; j<c; j++) {
if(matrix[i][j]==0)
printf(" \t");
else
printf("%d\t",matrix[i][j]);
}
cout<<endl;
}
return 0;
}
Take in bloom.