Version 1.68 20,200,402 @ 0:42 [Beijing]
new features
- Added underground rendering support. When the camera is in the ground, the Earth will be rendered as a solid surface, and underground Entity will not be removed.
- CesiumUnminified packaged version now includes SourceMap, for debugging.
- With Shader Editor SpectorJS ( https://spector.babylonjs.com/), add a real-time editing Cesium shader function.
BUG repair
- The current version can be with or without
--experimental-modules
the use of Cesium NodeJS version (12 or later). NodeJS earlier version is still available. - Cesium when interacting with the canvas, previously focused element will now blurred. This prevents accidental modification of the input element when interacting with the Globe. (This paragraph machine turn, do not know what function, see https://github.com/CesiumGS/cesium/pull/8662)
- If the request description document TMS data service
tilemapresource.xml
fails and the corresponding level of the tiles outside the boxrectangle
is too big,TileMapServiceImageryProvider
it will force theminimalLevel
property to 0. - Fixed rendering the ground using a smaller ellipsoid (Ellipsoid) atmospheric problems, Globe error occlusion objects.
- BUG 1.67 fixes a functional version introduced, so that the overlapping feature, the surface geometry with colored visual error.
- Fixed problem when being cut in the number of cases to enable the depth buffer (Logarithmic Depth Buffer), and close up view of polyline (Polyline), which is the default for most systems.
No copyright piracy with you.