Crash information is as follows:
*** Terminating app due to uncaught exception
'NSInvalidUnarchiveOperationException',
reason: 'Could not instantiate class named _UITextLayoutView because no class named _UITextLayoutView was found;
the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)'
A Solution
xib partial view of the switch to hard core handwriting, in order to avoid the pit.
Solution two
Download other versions of Xcode portal
solutions three
OC black magic Runtime.
Create a file UITextViewWorkaround
UITextViewWorkaround.h
#import <Foundation/Foundation.h>
@interface UITextViewWorkaround : NSObject
+ (void)executeWorkaround;
@end
UITextViewWorkaround.m
#import "UITextViewWorkaround.h"
#import <objc/runtime.h>
@implementation UITextViewWorkaround
+ (void)executeWorkaround {
if (@available(iOS 13.2, *)) {
}
else {
const char *className = "_UITextLayoutView";
Class cls = objc_getClass(className);
if (cls == nil) {
cls = objc_allocateClassPair([UIView class], className, 0);
objc_registerClassPair(cls);
#if DEBUG
printf("added %s dynamically\n", className);
#endif
}
}
}
@end
Use the static method
#import "UITextViewWorkaround.h"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
[UITextViewWorkaround executeWorkaround];
return yes;
}
Please accept objective swift release:
import UIKit
@objc
class UITextViewWorkaround : NSObject {
static func executeWorkaround() {
if #available(iOS 13.2, *) {
} else {
let className = "_UITextLayoutView"
let theClass = objc_getClass(className)
if theClass == nil {
let classPair: AnyClass? = objc_allocateClassPair(UIView.self, className, 0)
objc_registerClassPair(classPair!)
}
}
}
}