1-2 Manufacturing the scene

Emphasis

  • 1. Place the object in the scene of the game can be edited Inspector panel views and Scene
  • 2. To give the game a physical object actions must Rigidbody components
  • 3. Use the same again need to use pre-game objects.

Scale Cube (cube) Transform the component (ratio) of the length and breadth can be changed attribute of the object.
Material Material is created Created Assets menu, and then drag and drop the image files to the Albedo in MainMaps

 

 

Then drag it to the material in the Materials Elrment the assignment.

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Origin www.cnblogs.com/bimg1999/p/12594385.html