AutoJS4.1.0 combat video tutorial --- Fire Fire Ultimate Edition

Fire Fire video speed version of the APP ---- I do not recommend that you install. Following a few suggestions:

1, cash special difficulties, difficulty here is not an obstacle but suspended animation software, I experimented with, in addition to reflect the page, other pages are very smooth. Withdrawals page on the go in basically dead, not directly in response to a little screen. Garbage fighter . Absolutely not recommended to install.

2, scraper too strenuous gold, has not yet been overcome. Normal refresh problem is not primarily for each period of time to a golden egg, do not hit the golden eggs will be no subsequent gold coins. At present I have not fully automatic hit the golden eggs.

Directly on the code!

auto.waitFor();
let see_count = 1000;// rawInput('请输入滑动次数', '1000');
app.launchApp('火火视频极速版');
sleep(6000);
youngWin();
try {
    let boundVideo = null;
    let bottomMenu = className("android.widget.RelativeLayout").find();
    //console.show(); //开启日志(悬浮窗权限)
    //console.log(bottomMenu.length)
    for (let i = 0; i < bottomMenu.length; i++) {
        let video = bottomMenu[i].children().findOne(text("小视频"));
        if (video != null) {
            boundVideo = bottomMenu[i].bounds();
        }
    }
    click(boundVideo.centerX(), boundVideo.centerY());
    sleep(5000);
    var x = device.width - 200;
    var y = device.height - 200;
    click(x, y);//点击1个视频
    sleep(5000);
} catch (e) { }
for (var i = 1; i < see_count; i++) {
    toast("火火视频滑动" + i + '次' + "总计:" + see_count + "次");
    console.log("火火视频滑动" + i + '次' + "总计:" + see_count + "次");
    closeReturnOrCloseButton();
    clickGoldEgg();
    randomUpSildeScreen();
    randomDownSildeScreen();
    randomHeart();
    slideScreenDown(device.width / 2, 1500, device.width / 2, 200, 500);
}

home();

function clickGoldEgg() {
    if (text("金蛋大奖").exists()) {
        let b = text("金蛋大奖").findOne().parent().bounds();
        console.log("点击金蛋");
        click(b.centerX(), b.centerY());
        sleep(400);
        let widgetViews = className("android.widget.TextView").find();
        if (widgetViews != null) {
            widgetViews[1].click();
        }
        sleep(4000);//关闭按钮3S后才出现
        if (id("jh").exists()) {
            id("jh").findOnce().click();
        }
        closeReturnOrCloseButton();
    }
    sleep(1000);
}
function closeReturnOrCloseButton() {
    if (id("jh").exists()) {
        id("jh").findOnce().click();
    }
}
/**
 * 屏幕向下滑动
 */
function slideScreenDown(startX, startY, endX, endY, pressTime) {
    swipe(startX, startY, endX, endY, pressTime);
    let delayTime = random(6000, 8000);
    sleep(delayTime);
}
/**
 * 随机上滑(防止被判定是机器)上滑后停留时间至少是10S,造成假象表示是对内容感兴趣
 * 点赞和关注先不搞。
 */
function randomUpSildeScreen() {
    let randomIndex = random(1, 40);
    if (randomIndex == 1) {
        console.log("随机上滑被执行了");
        pressTime = random(200, 500);
        swipe(device.width / 2, 500, device.width / 2, device.height - 200, 700);
        delayTime = random(10000, 15000);
        sleep(delayTime);
    }
}
/**
 * 连续下滑对上一个无兴趣
 * 其实得和上滑做个排他,既然无兴趣不要在上滑
 */
function randomDownSildeScreen() {
    let randomIndex = random(1, 50);
    if (randomIndex == 1) {
        console.log("连续下滑被执行了");
        swipe(device.width / 2, device.height - 200, device.width / 2, 500, 700);
        sleep(2000);
        swipe(device.width / 2, device.height - 200, device.width / 2, 500, 700);
        delayTime = random(8000, 10000);
        sleep(delayTime);
    }
}

function goPlay() {
    if (goPlay = text("继续播放").exists()) {
        goPlay.click();
    };
}
/**随机点赞并休息一秒 */
function randomHeart() {
    index = random(1, 100);
    if (index == 66) {
        var target = id('good_count_layout').findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
/**如果弹出青少年窗口,点击 */
function youngWin() {
    if (youngWin = text("我知道了").exists()) {
        console.log("点击了我知道了(青少年窗口)");
        youngWin.click();
    };
}

 

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Origin blog.csdn.net/zy0412326/article/details/104873389