Unity3D 描边字

function OnGUI(){
      GUI.skin=chineseSkin;
      //GUI.Button(Rect(10,10,100,40),show);
      var color = Color (0.6, 0.1, 0.5, 1); //文字颜色
      var pcolor = Color (1, 1, 1, 1); //描边颜色
      var pos=Rect(10,10,100,40) ;
      MakeStroke(pos, "你好", color, pcolor, 1);
}
function MakeStroke(position : Rect, txt:String, txtColor, outlineColor, outlineWidth ){
    position.y-=outlineWidth;
    GUI.color=outlineColor;
    GUI.Label(position, txt);
    position.y+=outlineWidth*2;
    GUI.Label(position, txt);
    position.y-=outlineWidth;
    position.x-=outlineWidth;
    GUI.Label(position, txt);
    position.x+=outlineWidth*2;
    GUI.Label(position, txt);
    position.x-=outlineWidth;
    GUI.color=txtColor;
    GUI.Label(position, txt);
}

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转载自whuthj.iteye.com/blog/1058258