Unity平台 | 快速集成华为AGC云数据库服务

1、环境与应用信息

版本名称 集成环境 测试设备
agconnect-database:1.2.3.301 Unity 2019.4.17f1c1 荣耀magic2 OPPO Reno2

AGC地址:https://developer.huawei.com/consumer/cn/service/josp/agc/index.html

2、Unity环境准备:

官方文档:

https://docs.unity.cn/cn/Packages-cn/[email protected]/manual/clouddb.html

1、 下载Unity Hub,安装Unity

https://unity.cn/releases。 下载安装就不详细介绍了。

2、 Android环境配置:可参考如下截图

在这里插入图片描述

3、导入HuaweiServices的Package包:

在Assect Store中搜索Huawei Services, 找到AGC的包,然后点击Import,导入相应的包。

在这里插入图片描述

3、AGC环境配置

1、配置华为AGC上的参数:回到AGC控制台:找到之前创建的App:

https://developer.huawei.com/consumer/cn/service/josp/agc/index.html

2、选择:我的项目-> 构建 – 云数据库 点击开通,开通云数据库,然后根据华为文档要求,创建对象类型和存储区

https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-Guides/agc-clouddb-get-started#h1-1594006870043-0

在对象类型页签,点击新增,新增一个名为BookInfo的对象类型,配置如下:

在这里插入图片描述

在存储区页面,点击新增,新增一个名为QuickStartDemo的存储区

3、服务开通以后,回到项目设置界面,下载最新的json文件。在我的项目-项目设置-常规-应用下,点击agconnect-services.json下载

将刚下载好json文件,放到Unity项目Assets / Plugins / Android目录下:

4、设置Android环境:

1、在Player-Publish Setting中启用Android的自定义清单和gradle

在这里插入图片描述

2、在Other Setting中配置包名:注意需要和AG官网的包名保持一致:

在这里插入图片描述

3、配置项目级gradle,此处对应Assets\Plugins\Android路径下的baseProjectTmeplate.gradle文件,添加如下内容

allprojects {
        buildscript {
            repositories {
                maven { url 'https://developer.huawei.com/repo/' }
            }
        }
        dependencies {
            classpath 'com.android.tools.build:gradle:3.4.0'
            classpath 'com.huawei.agconnect:agcp:1.4.2.301'
            **BUILD_SCRIPT_DEPS**
        }
    }
        repositories {
            maven { url 'https://developer.huawei.com/repo/' }
        }
    }

4、配置应用级gradle,此处对应Assets\Plugins\Android路径下的LauncherTmeplate.gradle文件,添加如下内容:

apply plugin: 'com.android.application'
apply plugin: 'com.huawei.agconnect'

dependencies {
implementation project(':unityLibrary')
    implementation 'com.android.support:appcompat-v7:28.0.0'
    implementation 'com.huawei.agconnect:agconnect-core:1.2.0.300'
    implementation "com.huawei.agconnect:agconnect-database:1.2.3.301"
    }

5、回到AGC界面,导出对象类型文件:

1、点击“导出”,选择json,将json文件导出到Unity项目Assets / Plugins / Android目录下

2、点击“导出”,选择java,选择“Android”,配置包名,将zip文件导出并且解压到Unity项目Assets / Plugins / Android目录下

6、生成CloudDB文件:

在Unity中,点击菜单栏的CloudDB Kit - > CloudDB Settting 相应的配置如下:

1、 JavaCode Package Name:配置导出java文件时配置的包名

2、 ObjectType JsonFile Path:选择对应导出的json文件:例如我的路径为‘Assets/Plugins/Andriod/model.json’

3、 Namespace:生成的C# 文件所用的namespace

4、 Export Path:导出的C# 文件的存放路径

在这里插入图片描述

5、从零开发云数据库功能

1、点击GameObject- UI –Button, 创建几个按钮:

点击按钮,然后在右侧选择 Add Component, 创建并且添加一个Script文件。对应的界面布局如下:

在这里插入图片描述

2、代码前置与集成准备:

using System;
using System.Collections;
using UnityEngine;
using HuaweiService;
using HuaweiService.CloudDB;
using HuaweiService.Auth;
using HuaweiServiceDemo;

public class testDBDemo : MonoBehaviour
{
    private static AGConnectCloudDB mCloudDB;
    private static CloudDBZone mCloudDBZone;
    private static CloudDBZoneConfig mConfig;
    private static CloudDBZoneQuery mQuery;
    private const string mClouudDBZoneName = "QuickStartDemo";
    private const string bookInfoClass = "com.huawei.agc.clouddb.quickstart.model.BookInfo";
    private const string testAllClass = "com.huawei.agc.clouddb.quickstart.model.TestAll";
    private static CloudDBZoneObjectList<BookInfo> mObjectList = new CloudDBZoneObjectList<BookInfo> ();

    // 成功回调
    public delegate void SuccessCallBack<T>(T o);
    public class HmsSuccessListener<T>:OnSuccessListener{
        public SuccessCallBack<T> CallBack;
        public HmsSuccessListener(SuccessCallBack<T> c){
            CallBack = c;
        }
        public void onSuccess(T arg0)
        {
            Debug.Log("OnSuccessListener onSuccess");
            if(CallBack != null)
            {
                CallBack.Invoke(arg0);
            }
        }

        public override void onSuccess(AndroidJavaObject arg0){
            Debug.Log("OnSuccessListener onSuccess");
            if(CallBack !=null)
            {
                Type type = typeof(T);
                IHmsBase ret = (IHmsBase)Activator.CreateInstance(type);
                ret.obj = arg0;
                CallBack.Invoke((T)ret);
            }
        }
    }
    // 失败回调
    public delegate void FailureCallBack(HuaweiService.Exception e);
    public class HmsFailureListener : OnFailureListener
    {
        public FailureCallBack CallBack;

        public HmsFailureListener(FailureCallBack c)
        {
            CallBack = c;
        }

        public override void onFailure(HuaweiService.Exception arg0)
        {
            if (CallBack != null)
            {
                CallBack.Invoke(arg0);
            }
        }
}
    // Start is called before the first frame update
    void Start()
    {
        login();
    }

    // Update is called once per frame
    void Update()
    {

    }
}

3、集成认证服务:此处为方便使用,集成匿名认证

public void login()
    {
        AGConnectAuth auth = AGConnectAuth.getInstance();
        auth.signInAnonymously().addOnSuccessListener(new HuaweiOnsuccessListener<SignInResult>((signresult) =>
        {
            Debug.Log("sign in successfully." + signresult.getUser().getUid());

        })).addOnFailureListener(new HuaweiOnFailureListener((e) =>
        {
            Debug.Log("sign in failed");
        }));
    }

6、集成云数据库接口

1、始化以及创建对象类型

    public void CreateObjectType()
    {
        AGConnectCloudDB.initialize(new Context());
        mCloudDB = AGConnectCloudDB.getInstance();
        Debug.Log("CloudDBInstance: " + mCloudDB);
        try
        {
            mCloudDB.createObjectType(ObjectTypeInfoHelper.getObjectTypeInfo());
            Debug.Log("createObjectType:" + mCloudDB );
        }
        catch (System.Exception e)
        {
            Debug.Log("createObjectType: " + e.Message);
        }
    }

2、openCloudZOne,打开存储区

    public void OpenCloudDBZone()
    {
        // Debug.Log("Start OpenCloudDBZone:" + mCloudDB );
        mConfig = new CloudDBZoneConfig("QuickStartDemo",
            CloudDBZoneConfig.CloudDBZoneSyncProperty.CLOUDDBZONE_CLOUD_CACHE,
            CloudDBZoneConfig.CloudDBZoneAccessProperty.CLOUDDBZONE_PUBLIC);
        mConfig.setPersistenceEnabled(true);

        Task openDBZoneTask = mCloudDB.openCloudDBZone2(mConfig, true);
        openDBZoneTask.addOnSuccessListener(new HmsSuccessListener<CloudDBZone>((cloudDBZone) =>
        {
            mCloudDBZone = cloudDBZone;
            Debug.Log("open clouddbzone2 success");
        }))
        .addOnFailureListener(new HmsFailureListener((HuaweiService.Exception e) =>
        {
            Debug.Log("open clouddbzone2 failed " + e.toString());
        }));
    }

3、插入数据

    public void upsertBookInfo(){
        if (mCloudDBZone == null)
        {
             Debug.Log("CloudDBZone is null, try re-open it");
            return;
        }
        var bookInfo = new BookInfo { Id = 4, BookName = "test4" };

        Task task = mCloudDBZone.executeUpsert(bookInfo);
        task.addOnSuccessListener(new HmsSuccessListener<int>((cloudDBZoneResult) =>
        {
             Debug.Log("upsert " + cloudDBZoneResult + " records");
        }))

4. 查询与处理数据并展示

    public void testQueryInfo () {
        mQuery = CloudDBZoneQuery.where (new AndroidJavaClass (bookInfoClass)).equalTo ("shadowFlag", true);
        if (mCloudDBZone == null || mQuery == null) {
            Debug.Log("CloudDBZone or CloudDBZoneQuery is null, try re-open it");
            return;
        }
        Task queryTask = mCloudDBZone.executeQuery (mQuery, CloudDBZoneQuery.CloudDBZoneQueryPolicy.POLICY_QUERY_FROM_CLOUD_ONLY);
        queryTask.addOnSuccessListener (new HmsSuccessListener<CloudDBZoneSnapshot<BookInfo>> ((snapshot) => {
                processQueryResult (snapshot);
        }))
        .addOnFailureListener (new HmsFailureListener ((exception) => {
                Debug.Log ("Query book list from cloud failed: " + exception.toString ());
        }));
    }

    private void processQueryResult (CloudDBZoneSnapshot<BookInfo> snapshot) {
        mObjectList = snapshot.getSnapshotObjects ();
        List<BookInfo> bookInfoList = new List<BookInfo> ();
        try {
            string result = "";
            while (mObjectList.hasNext ()) {
                BookInfo bookInfo = mObjectList.next ();
                bookInfoList.add (bookInfo);
                result += $"{bookInfo.BookName} ";
            }
            Debug.Log ($"QueryResult: {result}");

        } catch (System.Exception e) {
            Debug.Log ($"QueryResult : {e.Message}");
        } finally {
            snapshot.release ();
        }
    }

7、打包测试

1、 点击File – Build and setting,进入打包页面,在该页面切换Android Platform。

2、 选择好对应的设备以后,点击 Build And Run

3、 然后就可以再Android的 Logcat 中,查看Unity的相关日志。

在这里插入图片描述
其中,插入和删除数据都可以在AGC界面查看到。

欲了解更多详情,可参考:

云数据库Demo:https://github.com/AppGalleryConnect/agc-demos/tree/main/Android/agc-clouddb-demo-java


原文链接:https://developer.huawei.com/consumer/cn/forum/topic/0203465380835350101?fid=0101271690375130218

原作者:Mayism

猜你喜欢

转载自blog.51cto.com/14772288/2662968