Unity 3d和iOS交互的问题

Unity 3d+iOS,AR功能的交互和相互之间的通信,
3个Errors,提示信息如下:

Undefined symbols for architecture armv7:
  "__PressButton1", referenced from:
      _SDK__PressButton1_m1275187896 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _SDK__PressButton1_m1275187896)
  "__PressButton0", referenced from:
      _SDK__PressButton0_m1785722073 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _SDK__PressButton0_m1785722073)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

原因:
Unity调用Xcode封装的函数,声明时需要用extern "C";

可以在UnityAppController.mm中写如下代码:
extern "C" void _PressButton0(char str[])
{
    NSString * yy = [NSString stringWithCString:str encoding:NSUTF8StringEncoding];
    NSLog(@"%@",yy);
    UIAlertView *alert = [[UIAlertView alloc] init];
    [alert setTitle:yy];
    [alert setMessage:@"你打开了第一个视图"];
    [alert addButtonWithTitle:@"确定"];
    [alert  show];
}

extern "C" void _PressButton1(char str1[])
{
    NSString * yy = [NSString stringWithCString:str1 encoding:NSUTF8StringEncoding];
    NSLog(@"%@",yy);
    UIAlertView *alert = [[UIAlertView alloc] init];
    [alert setTitle:yy];
    [alert setMessage:@"点击了第二个按钮"];
    [alert addButtonWithTitle:@"确定"];
    [alert  show];
}

在C#中定义的函数为:
private static extern void _PressButton0 (string str);
private static extern void _PressButton1 (string str1);

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转载自blog.csdn.net/gjqi12/article/details/79232266