Unity__PoolManager对象池插件

 PoolManager对象池插件下载地址:https://download.csdn.net/download/le_sam/10710741

示例如下:

    SpawnPool spawnPool;
    PrefabPool prefabPool;

    void InitPoolManager()
    {
        spawnPool = this.gameObject.AddComponent<SpawnPool>();

        prefabPool = new PrefabPool(BruchEntity.transform);

        //初始化Prefab数量
        prefabPool.preloadAmount = 5;
        //限制实例
        prefabPool.limitInstances = true;
        //解限缓存池
        prefabPool.limitFIFO = true;
        //限制池子里最大的Prefab数量
        prefabPool.limitAmount = 1000;
        //每几帧加载一个
        prefabPool.preloadFrames = 2;
        //“异步”加载
        prefabPool.preloadTime = true;

        spawnPool._perPrefabPoolOptions.Add(prefabPool);
        spawnPool.CreatePrefabPool(spawnPool._perPrefabPoolOptions[spawnPool.Count]);
    }

    Transform getTf() {

        return spawnPool.Spawn(BruchEntity.transform);
    }

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转载自blog.csdn.net/Le_Sam/article/details/82995308